.INTRO .CENTER ********************** .CENTER InvisiClues(tm) .CENTER The Hint Booklet for .CENTER SPELLBREAKER(tm) .CENTER ********************** [Copyright by Infocom, Inc. Provided for non-commercial use only, with the sole intent of making information available that would otherwise be lost. To whoever presently holds the copyright to the information contained in this file: if you think the existence of this file violates your copyright, please complain and the file will be removed. Typed in from the original hintbook by Paul David Doherty.] Sample Question^ ---------------^ How can I get into the secret conference room?^ 1. Perhaps you don't need to get in at all.^ 2. Some magic spells work over a distance.^ 3. If you use GILCH (astral travel) on yourself, you can pass through the walls taking only your mind, and listen to the meeting within.^ .ENDINTRO .MENU Spellbreaker Invisiclues .LINK The Council Chamber .LINK The Packed Earth Room .LINK The Temple .LINK The Soft Room .LINK The Water Room .LINK The Air Room .LINK The Dungeon .LINK The Light Room .LINK The String Room .LINK The Changing Room .LINK The Good Room .LINK The Plain .LINK The Dark Room .LINK The Volcano .LINK The Vault .LINK The Sand Room .LINK The Magic Room .LINK Stuff and Things .LINK More Invisiclues .MENU More Invisiclues .LINK Cube Details .LINK Magic Details .LINK Details of Cubes' Effects on Spells .LINK Spells and Their Locations .LINK How the Points Are Scored .LINK For Your Amusement .MENU The Council Chamber .LINK Why are the guildmasters so angry at me? .LINK Who is this "shadowy figure"? .LINK Belwit Square is filled with orange smoke. How do I get rid of it? .LINK How do I get into the storied Manse? .LINK What's this cube I found? .LINK How do I get out of Belwit Square to get to the rest of the story? .HINT Why are the guildmasters so angry at me? .CLUE Listen and find out. .CLUE They seem to think you and your fellow mages are responsible for the deterioration of magic. .HINT Who is this "shadowy figure"? .CLUE The "shadowy figure" left the cloud in Belwit Square when it teleported away. .CLUE The word "shadowy" is an indication of the figure's persona. .CLUE You'll find out more about this "shadowy figure" as the story progresses... .HINT Belwit Square is filled with orange smoke. How do I get rid of it? .CLUE There are two ways you can do it. .CLUE You can use a spell in your spell book that will do the trick. .CLUE Try LESOCH. .CLUE Or you can wait for the smoke to dissipate. .HINT How do I get into the storied Manse? .CLUE The guard at the door seems remarkably surly, no? .CLUE Actually, you can't get into the Manse. .HINT What's this cube I found? .CLUE The story tells you that it's just a white featureless cube. .CLUE Actually, it is completely featureless, but you can do more than use your normal senses. .CLUE JINDAK before you pick up the cube and you'll see one feature of the cube. .CLUE Then see the next question. .HINT How do I get out of Belwit Square to get to the rest of the story? .CLUE Have you examined all of the items you're carrying? .CLUE Your spell book in particular. .CLUE Did you notice anything that wasn't there before? .CLUE The BLORPLE spell will "explore an object's mystic connections." .CLUE If you haven't gotten the orange smoke in Belwit Square to dissipate then don't continue developing this question. .CLUE JINDAK may indicate an object of interest. .CLUE CAST BLORPLE on some of your items and see what happens. .CLUE One item in particular has lots of "mystic connections" that need to be explored. .CLUE That item is the featureless cube that remains after the orange smoke dissipates. BLORPLE THE FEATURELESS CUBE. .MENU The Packed Earth Room .LINK I just arrived in Packed Earth, and it's pitch black! What do I do? .LINK I just arrived in Packed Earth; where did the cube go? .LINK Why can't I force my way through the north exit? .LINK How do I get back to Packed Earth? .LINK I've gotten past the ogre, but I can't take anything from his lair. .LINK How do I get past the ogre? .LINK What is the significance of the box? .LINK How do I differentiate all these featureless white cubes? .LINK What is the significance of the avalanche? .LINK How do I get to the small building at the top of the mountain? .LINK Where can I find some mountaineering equipment? .LINK How do I start an avalanche at Cliff Top? .LINK Why won't the hermit let me take his cube? .LINK How do I get the hermit to give me the cube? .LINK What can I do to get by the serpent? .LINK What is the zipper? .LINK Is there anything else interesting about the zipper? .LINK Why can't I go down through the muddy hole? .LINK How do I get down off a roc? .LINK How do I get the cube from In Roc Nest? .LINK Holy farmer's breakfast! The roc's egg hatched! What do I do??? .LINK How do I get out of the roc's nest? .HINT I just arrived in Packed Earth, and it's pitch black! What do I do? .CLUE If you can't get light somehow, you're in big trouble! .CLUE FROTZ any item you're carrying, or yourself. .HINT I just arrived in Packed Earth; where did the cube go? .CLUE Actually, the cube didn't go anywhere. .CLUE You are, in a magical sense, within the cube. .CLUE Don't worry, you'll get it back when you leave the room. .HINT Why can't I force my way through the north exit? .CLUE Because it is a magic exit. .CLUE It's very strong magic, so you need very special conditions to be able to get through this exit. .CLUE More on this later... .HINT How do I get back to Packed Earth? .CLUE Packed Earth is a "magic" room. It is not connected to other rooms in a physical way. .CLUE To get back to Packed Earth, go there the same way you got there in the first place. .CLUE BLORPLE THE CUBE. .HINT I've gotten past the ogre, but I can't take anything from his lair. .CLUE You must have used GIRGOL to pass the ogre. .CLUE Bad idea. Everything is frozen in place and the ogre kills you as soon as the time stop wears off. There's another solution to the puzzle. See the next question. .HINT How do I get past the ogre? .CLUE Have you listened to the sounds the ogre makes? .CLUE Have you YOMINed the ogre? .CLUE The ogre has a bad case of hay fever. .CLUE If there was a drugstore nearby you could help the ogre out. .CLUE But since there's no such thing in this story, you'll have to take advantage of this weakness. .CLUE Do you have anything that could aggravate his allergy? .CLUE If not, then you'll have to solve another puzzle first. .CLUE What about the weed in the Meadow (south from the Soft Room)? .CLUE What? Shaking the weed at the ogre didn't affect the ogre very much? Perhaps if the weed was bigger. .CLUE Must this one be spelled out for you? .CLUE THROCK the weed. .CLUE Make sure to plant the weed first, though. .CLUE PLANT THE WEED THEN THROCK IT (in Ogre Cave or at Cave Entrance). .HINT What is the significance of the box? .CLUE JINDAK before you pick it up. It's magic. .CLUE You can identify any cube by putting it into the box and looking at the design that appears on the box. .CLUE The box has another feature. More on this later if you can't figure it out by then. .HINT How do I differentiate all these featureless white cubes? .CLUE You can use the box to identify the cubes. See above. .CLUE You probably could find a way to label the cubes. .CLUE If you have the burin, you can WRITE "WORD" ON THE CUBE. From then on you can refer to the "word" cube. .HINT What is the significance of the avalanche? .CLUE It keeps people like you from reaching the hut at the top of the mountain. .CLUE It kills people not smart enough to get out of its way. .HINT How do I get to the small building at the top of the mountain? .CLUE You can't go up without starting an avalanche... .CLUE ...but you don't have to die if the rocks are frozen in place. .CLUE If you haven't found the GIRGOL scroll, don't continue developing clues in this question. .CLUE If you've already used up the GIRGOL scroll in another place, you won't be able to get up the mountain. Bad move. .CLUE CAST GIRGOL. .CLUE If you still can't go up, try casting GIRGOL when the rocks are more spread out. .CLUE Try starting an avalanche before casting GIRGOL. .CLUE Start the avalanche, then GIRGOL when the rocks form almost a continuous curtain. Then go up. .HINT Where can I find some mountaineering equipment? .CLUE If you haven't GIRGOLed the cliff, don't continue. .CLUE There is no mountaineering equipment. There's a way to freeze the rocks in place when they're not so jumbled. See the previous question. .HINT How do I start an avalanche at Cliff Top? .CLUE You must be crazy!! Why would you want to do a thing like that??? .CLUE Well, if you really want to, type MOVE A ROCK or PUSH A ROCK. .HINT Why won't the hermit let me take his cube? .CLUE ASK THE HERMIT ABOUT THE CUBE. .HINT How do I get the hermit to give me the cube? .CLUE You can't bribe the hermit with food or buy the cube from him with the coin, so you'll have to find another way to get the hermit to let you have the cube. .CLUE Have you noticed how poorly built the hut is? It needs the cube as a keystone to hold it up. .CLUE You could fix up the hut a little. .CLUE A spell could help here. .CLUE If you haven't been to the roc's nest, you don't have that spell. .CLUE If you've found the CASKLY spell, now is the time to use it. .CLUE CASKLY THE HUT THEN TAKE THE CUBE. .HINT What can I do to get by the serpent? .CLUE The serpent is huge, and makes a complete loop (having swallowed its own tail). It fills the corridor. You probably can't force or sneak your way by it. .CLUE If you haven't gotten past the ogre, don't go any further. .CLUE You'll have to find a way to shrink the serpent. .CLUE Have you found the LISKON spell yet? .CLUE LISKON THE SERPENT. .HINT What is the zipper? .CLUE Have you tried opening and closing it? .CLUE Or JINDAKing it? .CLUE The zipper is really a huge container... .CLUE ...which safely stores anything in a different dimension. .CLUE It's bigger on the inside than on the outside. .HINT Is there anything else interesting about the zipper? .CLUE It's hard to tell. It's dark inside the zipper. .CLUE There are three ways to find out if anything's in there. .CLUE Try putting a FROTZed item into the zipper for light, then looking. .CLUE Or REACH INTO THE ZIPPER. .CLUE Or CLIMB INTO THE ZIPPER THEN LOOK. You can fit. .HINT Why can't I go down through the muddy hole? .CLUE Well, the story tells you that "you pull back" when you realize that there isn't solid ground down there. .CLUE But, if you're persistent (or foolhardy)... .CLUE ...why not try going down again? .HINT How do I get down off a roc? .CLUE You can't. You get down off a goose. .CLUE You can't. Relax and enjoy the ride. .HINT How do I get the cube from In Roc Nest? .CLUE The mother roc is very protective of her egg. You won't be able to get near the cube while she's in the nest. .CLUE There is a way to get to the roc's nest without being taken there by the mother roc. .CLUE If you haven't been to the Air Room, leave the nest and work on another puzzle for now. Don't forget to take the stained scroll while you are here; it's useful. .CLUE Have you managed to get the magic carpet in the bazaar? If not, get it. .CLUE You can fly to the roc's nest on the magic carpet. .CLUE Is the mother roc still there? There's a time when you can get to the roc's nest without the mother roc being home. .CLUE Have you been to the Guard Tower above the Dungeon? If not, don't continue. .CLUE The speck on the horizon is the mother roc. .CLUE If you fly on the magic carpet to the roc's nest (four turns to the west from the tower) the mother roc will be away from the nest, searching for food. Now's your chance to get the cube. .HINT Holy farmer's breakfast! The roc's egg hatched! What do I do??? .CLUE This time, you're really outmatched. Don't fight the baby roc. .CLUE All you can do is run away. .CLUE You have one turn to get away, so if you don't have any means of immediate escape, you might as well type KILL ME. .HINT How do I get out of the roc's nest? .CLUE It's a long way down. .CLUE You can BLORPLE out. .CLUE You can fly back on your magic carpet, but only if you know the location of the Guard Tower. .MENU The Temple .LINK What do I do with the idol? .LINK How do I get the eye? .LINK I've found a cube here, but I can't take it. .LINK I've gotten the idol to "open up" to me, but it "closed" again. .HINT What do I do with the idol? .CLUE Have you examined it? .CLUE It's kind of difficult from down here. .CLUE Try climbing the idol. .CLUE Then try examining its features... .CLUE ...such as its eye or mouth. .HINT How do I get the eye? .CLUE Why not use a tool to help you out? .CLUE Try PRY THE OPAL WITH THE BURIN or PRY THE EYE WITH THE KNIFE. .HINT I've found a cube here, but I can't take it. .CLUE It's because your hand is too big or, if you LISKONed yourself, your arm is too short to fit between the fangs and reach the cube. .CLUE The idol is solid basalt, so you can't break into its mouth or REZROV it open. .CLUE Maybe you can get the rodent idol to open its mouth. .CLUE You'll probably have to MALYON THE IDOL. .CLUE At what time is your mouth open widest? .CLUE Right. When you're yawning. .CLUE Try to CAST ESPNIS ON THE IDOL to make it yawn. .CLUE Basalt idols can't yawn, so you'll need to MALYON THE IDOL before you CAST ESPNIS ON IT. This will get it to yawn. .HINT I've gotten the idol to "open up" to me, but it "closed" again. .CLUE He who hesitates isn't always lost. .CLUE Wait for one turn after casting MALYON before casting ESPNIS. This will catch the idol in a full cheek-stretching yawn. .MENU The Soft Room .LINK How can I get through the west exit? .LINK What is the significance of the rabbit? .LINK What do I do with the cakes I found? .LINK How do I get the weed out of the ground? It's stuck. .LINK Why doesn't the weed grow? .HINT How can I get through the west exit? .CLUE See the north exit question for Packed Earth. .HINT What is the significance of the rabbit? .CLUE The author of the story is fond of rabbits, so he put one in the meadow. .CLUE He is fond of various other creatures as well. .HINT What do I do with the cakes I found? .CLUE Wait a minute. This isn't _Alice in Wonderland_... .CLUE ...or even _Zork II_. .CLUE Phony questions deserve phony answers! .HINT How do I get the weed out of the ground? It's stuck. .CLUE You can cut it with the shears. .CLUE If you do that you won't be able to use the weed later. The shears are a trap. There is another way to get the weed. .CLUE Just PULL THE WEED again. It will come out the second time with its roots intact. .HINT Why doesn't the weed grow? .CLUE Perhaps conditions in the vicinity aren't optimal, even when a THROCK is cast. .CLUE Plants need water, light, and nutrients to grow. .CLUE Have you tried planting the weed? .MENU The Water Room .LINK Oh no!! Some of my possessions got damaged when I went south! .LINK How can I stop the grouper from eating my cube? .LINK What's so special about the bottle, anyhow? .LINK Can I do anything useful with the grouper? .LINK I found another cube! But I can't get it. What should I do? .LINK How do I get up through the trap door in the Oubliette? .LINK Is there anything to do with the narrow channel? .LINK I've found a moss-covered cube. How do I get it? .HINT Oh no!! Some of my possessions got damaged when I went south! .CLUE There are two ways to prevent your spell book and scrolls from being ruined by water and one way to fix them after the fact. .CLUE If you have CASKLY and BLORPLE memorized, you can BLORPLE out of the wet area, then CASKLY your book or scroll back to perfection. If you don't have them learned, you have to RESTORE. .CLUE You can leave your items behind and come back to pick them up later. Don't forget to learn BLORPLE so you can come back to them. .CLUE Or you can put your spell book and any scrolls into the zipper, then close it before you enter the water. You still need to learn BLORPLE because you can't get your spell book in order to learn spells without ruining your spell book. .HINT How can I stop the grouper from eating my cube? .CLUE You could TAKE THE CUBE before the grouper can eat it... .CLUE ...but then the grouper eats the bottle... .CLUE ...and you need the bottle to finish the story. .CLUE Can you think of anything of yours that it might rather eat? .CLUE Did you pick up the fish or bread when you were in the Guild Hall? If so, skip the next clue. .CLUE You can get back there if you die and then go north from the Boneyard. Type KILL ME. .CLUE If you have fish or bread, drop it when you first arrive in mid-ocean... .CLUE ...then you can get the bottle and the cube. .CLUE Take the cube first. It's sinking while the bottle is floating. .HINT What's so special about the bottle, anyhow? .CLUE Ever heard of a message in a bottle? .CLUE Well, that phrase applies here. OPEN THE BOTTLE. .CLUE But make sure you're on dry land! Otherwise you'll ruin the contents! .HINT Can I do anything useful with the grouper? .CLUE Yes. .CLUE Unless you haven't found the Dungeon Cell. .CLUE Have you found the moldy book? If so, you might have a spell to cast on the grouper. .CLUE SNAVIG THE GROUPER and go DOWN. .HINT I found another cube! But I can't get it. What should I do? .CLUE Wait until you "become yourself" again... .CLUE ...then get the cube and swim upward. Don't forget the stuff you dropped when you turned into a grouper. .CLUE But don't hesitate or you'll drown! .HINT How do I get up through the trap door in the Oubliette? .CLUE You can REZROV it open. But you still can't reach it. .CLUE Maybe you could reach it if the water level were higher? .CLUE Then again, the pipes are too big to block with anything. You need magic to reach the top. .CLUE Unless you've been to the Air Room, don't continue. .CLUE There is an item off the Air Room that will help you go up. .CLUE It's a spell, not the carpet. .CLUE You should protect your spell book since you're going to be swimming in water again. This is becoming a habit. .CLUE TINSOT WATER to freeze the channel to raise the water level. .CLUE AGAIN. The first time didn't completely freeze it since the water is running so quickly. .CLUE You can't quite reach the top. If you only had a platform to float on? .CLUE All your items sink, but ice doesn't. .CLUE TINSOT THE WATER to create an ice floe. .CLUE Now climb on the ice floe, then go up through the trap door. .HINT Is there anything to do with the narrow channel? .CLUE You can do something with it to reach the trap door. See the previous question. .CLUE Have you tried to reach into either pipe? .CLUE If so, you'll know that the pipes extend quite a ways in. .CLUE It would be nice to be able to find out what goes on in there. .CLUE A spell will help. .CLUE If you haven't gotten the bottle from mid-ocean, don't go on. .CLUE LISKON ME. ENTER OUTFLOW PIPE. .CLUE Did you remember to keep your spell book protected again? .HINT I've found a moss-covered cube. How do I get it? .CLUE Type GET CUBE. .MENU The Air Room .LINK How can I get off the Glacier without dying? .LINK Can I get a carpet from the merchant? .LINK How do I get a carpet? .LINK Hey! I didn't get the carpet I wanted! .LINK What does the red carpet do? .LINK What does the blue carpet do? .HINT How can I get off the Glacier without dying? .CLUE There is no direction that is safe. .CLUE But you can BLORPLE off. .HINT Can I get a carpet from the merchant? .CLUE What do you think? .CLUE Yes. .HINT How do I get a carpet? .CLUE There's no such thing as a free carpet. .CLUE Perhaps you can get an idea of the going price for a carpet by consulting your Frobozz Magic Magic Equipment Company catalog. .CLUE You can bargain by offering increasing numbers of zorkmids until he agrees on a price. .CLUE If you don't start at 100 zorkmids or more and increase by at least 50 zorkmids per offer, the merchant will think you're trying to cheat him. .CLUE If you agree on a price above 500 zorkmids, you will have to offer him the opal instead of the coin, as the coin is only worth 500 zorkmids. .CLUE If you agree on a price of 500 zorkmids, you can give him the coin. .HINT Hey! I didn't get the carpet I wanted! .CLUE Did you indicate your interest in the blue carpet before he sold it to you, by ASKing MERCHANT ABOUT BLUE CARPET, or offering something to the merchant for the blue carpet? .CLUE If you didn't, go back and try that. .CLUE Even so, you can see that the merchant is a very slippery fellow. .CLUE If you GET BLUE CARPET or ASK MERCHANT FOR BLUE CARPET or GIVE RED CARPET TO MERCHANT after he gives the wrong one to you, he'll give you the right one. .HINT What does the red carpet do? .CLUE Nothing, it's shabby and nonmagical. .CLUE >>[This space intentionally left blank.]<< .CLUE >>[This space intentionally left blank.]<< .HINT What does the blue carpet do? .CLUE Have you looked under it? .CLUE Have you JINDAKed it? .CLUE If so, you'll know that it's a magic carpet. .CLUE If you SIT ON THE BLUE CARPET and then FLY UP, you'll see how it works. .MENU The Dungeon .LINK How do I open the cabinet? .LINK What use is a moldy book? .LINK What is the speck on the horizon? .LINK I'm in the Boneyard and I didn't die. What happened? .HINT How do I open the cabinet? .CLUE You could try unlocking it, if you have a key. .CLUE No luck, eh? You could try smashing it. .CLUE You're a thinker, not a brute-force, smelly-armored adventurer. .CLUE Try a spell. .CLUE REZROV THE CABINET. .HINT What use is a moldy book? .CLUE You could try to sell it to a used book dealer. .CLUE You could wait a while and hope it dries out. .CLUE Perhaps there's a spell to improve its imperfect condition. .CLUE CASKLY THE MOLDY BOOK. .HINT What is the speck on the horizon? .CLUE What speck? Perhaps your glasses are dirty. .CLUE No glasses, huh? .CLUE Just wait, you'll find out. .CLUE It won't even hurt. .CLUE Much. .HINT I'm in the Boneyard and I didn't die. What happened? .CLUE Maybe you died and didn't notice. .CLUE No, you BLORPLEd the cube that leads to the Boneyard. There's more than one way to skin a cat. .MENU The Light Room .LINK I don't see anything of value here. Is there? .LINK How do I keep from getting hit by another flying fragment? .LINK How do I get the fragment? .HINT I don't see anything of value here. Is there? .CLUE There's a volcano erupting. The scientific interest alone should keep you excited. .CLUE Oops! What was that? .HINT How do I keep from getting hit by another flying fragment? .CLUE Don't worry, there'll only be one. .HINT How do I get the fragment? .CLUE You could take it. .CLUE Didn't work? Too hot? Maybe it'll cool in time. .CLUE Didn't cool? You could try cooling it. .CLUE There are two ways to do that. One is mundane, the other magical. .CLUE The mundane way is to pour some water on the fragment. Of course, you should have a bottle full of water if you expect to do that. .CLUE The magical way is to TINSOT THE FRAGMENT. Of course, you must have the TINSOT spell first. .MENU The String Room .LINK Who is Belboz? .LINK I don't see anything of value at the Enchanter's Retreat. Is there? .LINK How do I know the answer to the question? .HINT Who is Belboz? .CLUE Type WHO IS BELBOZ. .HINT I don't see anything of value at the Enchanter's Retreat. Is there? .CLUE Perhaps you can get answers to some of your questions. .CLUE Perhaps Belboz will be willing to help you if you can convince him you are in need. .HINT How do I know the answer to the question? .CLUE Look it up on your Enchanter Cards that came with your package. .CLUE If you don't have them, you can order a new set from Infocom with your proof of purchase. .CLUE If you bought the hint booklet and not the game, that's a shame. We're not going to tell you the answer in the hint booklet. .MENU The Changing Room .LINK Of what significance is the filigreed carving of a compass rose? .LINK How do I get out of the Octagonal Room? .LINK Why are some of the runes silver and some lead? .LINK Why are some of the arms of the compass rose silver and some lead? .LINK Something's changed in the Octagonal Room, WHAT IS GOING ON?!! .LINK I don't know, I don't know, I just don't know. .LINK I've found a gold rune! What do I do now? .HINT Of what significance is the filigreed carving of a compass rose? .CLUE We are a computer software company, not art critics. .CLUE The carving is a decorative hint of things to come. .CLUE Have you found a real compass rose yet? .CLUE You can find the real compass rose in the Bare Room, north of the Changing Room. .CLUE The carving is so well crafted, it might almost be a mold for the real compass. .CLUE PUT THE ROSE IN THE CARVING. Then see what happens. .HINT How do I get out of the Octagonal Room? .CLUE You shouldn't leave anything important behind. .CLUE You should have brought the compass rose with you. .CLUE If not, you can still BLORPLE out, go back to the Carving Room, and retrieve the compass rose. .CLUE Putting the compass rose in the carving again "recharges" it. .HINT Why are some of the runes silver and some lead? .CLUE As silver is a precious metal, there is probably something special about the walls with silver runes. .CLUE Have you tried fiddling with the runes, or touching them? .CLUE Did you bring the compass rose with you from the Carving Room? .CLUE TOUCH THE ROSE TO a silver runed wall (other than the north wall) such as THE WEST WALL. .HINT Why are some of the arms of the compass rose silver and some lead? .CLUE The north arm of the rose turned to lead when the hole appeared in the north wall of the Carving Room. .CLUE If you haven't done anything successful (gotten anything to happen/change) in the Octagonal Room, don't read on. .CLUE Have you noticed that whenever you open a hole in the wall, the corresponding arm of your compass rose changes to lead? .CLUE Q: What is better than a compass that tells you where to go? .CLUE A: A compass that tells you where you've been! .HINT Something's changed in the Octagonal Room, WHAT IS GOING ON?!! .CLUE Each time you squeeze through an octagonal hole, you go to a new room, NOT to the same room with changed runes. .CLUE This puzzle is a symmetrical maze; each room has a slightly different description. See the next question for a full explanation. .HINT I don't know, I don't know, I just don't know. .CLUE This is it. Read the following ONLY if you are completely defeated. .CLUE The Octagonal Maze is a three by three "square" of adjoining Octagonal Rooms. .CLUE You can go only through walls with silver runes, and only if the corresponding arm of the compass rose is silver. In other words, you can go in any direction only once. (See question "arms/silver/lead," clue 3, above.) .CLUE Within each room, any wall that borders another interior wall has a silver rune; each wall that faces out of the "square" has a lead rune. There are three exceptions: in the Central room, only the north, east, south and west runes are silver; in the Southeast room, the south wall is silver (since it leads back to the Carving Room); in the North room, the west rune is gold. .CLUE The Carving Room (or Maze Antechamber) leads you north to the Southeast room of the maze, transmutating the north arm of the compass rose. Therefore, you cannot go north again (see 3, above). The cube you seek is in the Northwest room of the maze. You can enter this room only from the North room (work out the logic for yourself). See the next question for how to cross that bridge. .CLUE There are four possible routes to the north room of the maze, all using the compass rose, of course:^ W, then NW, then NE.^ NW, then W, then NE.^ W, then NE, then NW.^ Actually, there are only three. .HINT I've found a gold rune! What do I do now? .CLUE You can't do anything to the gold rune. .CLUE Maybe you can open the plug. .CLUE REZROV THE PLUG. .MENU The Good Room .LINK I still can't get to the Dragon cube! .HINT I still can't get to the Dragon cube! .CLUE Don't read the following if you are not completely stumped. This is the complete unabridged unexpurgated solution and explanation to the whole puzzle. .CLUE In fact, some question has been raised whether we should tell you at all. .CLUE Our censors say not to. .CLUE On the other hand, you did pay good money for this, so you are entitled to an answer. .CLUE On the third hand, there isn't even a Dragon cube in this story, so if you are looking for an answer for it, you've got the wrong hint booklet. .MENU The Plain .LINK How can I get the green eyed rock to help me? .LINK How do I get what the rock wants? .LINK How do I get to the brown eyed rock? .LINK How do I get the cube from the brown eyed rock? .HINT How can I get the green eyed rock to help me? .CLUE Have you tried getting on it and then ordering it around? .CLUE What is the green eyed rock most interested in...besides itself? .CLUE Food. .CLUE ASK THE GREEN EYED ROCK ABOUT FOOD. .HINT How do I get what the rock wants? .CLUE You may have something in your possession that contains phosphorus. .CLUE Igneous rock. .CLUE If you haven't got anything that fits that description, you might try checking out the grouper. .CLUE Find a lava fragment. .CLUE Give the fragment to the rock and then climb onto it. .HINT How do I get to the brown eyed rock? .CLUE Your first step is to map the plain. .CLUE The northwest corner, or lack of it, is the only irregularity. .CLUE It's the key to the puzzle. .CLUE Once you maneuver the green eyed rock through the diagonal, you can trap the brown eyed rock. In chess, this is called "gaining a tempo." .CLUE If you get close enough, the brown eyed rock will become mesmerized by the presence of the green eyed rock. .HINT How do I get the cube from the brown eyed rock? .CLUE If you aren't right next to the brown eyed rock, go no further. .CLUE It's easier than you think. .CLUE Just jump onto the brown eyed rock and take the cube. .MENU The Dark Room .LINK I'm in a dark room. How do I get out? .LINK Okay, I'm out of the dark room, but it's still dark. What's wrong? .LINK I can't get past the grues. Help! .LINK How do I keep from waking the baby grue? .LINK I keep dying in the light pool! .HINT I'm in a dark room. How do I get out? .CLUE Have you looked for an exit? .CLUE It's too dark to see an exit. Maybe you should try going in various directions. .CLUE Remember, there are ten possible directions. .CLUE Going up will reveal one of those exits that "you can't seem to force your way through." .CLUE Going down is the normal way out. .HINT Okay, I'm out of the dark room, but it's still dark. What's wrong? .CLUE Light doesn't behave normally here. .CLUE Your FROTZ spell won't behave normally here either. .CLUE Have you gone down from the Dark Cave yet? .CLUE This is "grue heaven," a place ideally suited for grues, as all light is subdued at best and stays out of the way of the creatures. .HINT I can't get past the grues. Help! .CLUE Perhaps you would have better luck if you were less conspicuous. .CLUE When in Rome... .CLUE In the Grue Cave, SNAVIG A GRUE. .CLUE Of course, carrying a light when you do this will have bad consequences. .CLUE If you are a light source, you will have to extinguish yourself first. .CLUE But you should leave a light source in the Dark Cave to prevent the grues from getting you as you blunder around in the dark. .HINT How do I keep from waking the baby grue? .CLUE Did you get the blanket from the jail cell? .CLUE Did you get the bottle of grue's milk from the refrigerator? .CLUE What blanket? What bottle? What refrigerator? .CLUE What baby grue? You're in the wrong grue lair. .CLUE You're even in the wrong hint booklet! .HINT I keep dying in the light pool! .CLUE This is not a very safe place for a grue to be. .CLUE A prudent grue would get out of there pretty quickly. .CLUE There's a way out of the pool other than back up to the cave. .CLUE There's a nice pillar in front of you. .CLUE CLIMB THE PILLAR. .MENU The Volcano .LINK How do I get back to the Volcano Base from the Volcano? .LINK What is that outcropping? .LINK How do I get to the outcropping? .LINK How do I avoid the heat of the lava? .LINK How can I get off the outcropping now? .HINT How do I get back to the Volcano Base from the Volcano? .CLUE The same way you got there before. .CLUE This is the same volcano, but you can't get there from here directly. .HINT What is that outcropping? .CLUE It's an outcropping. .CLUE It's made of something that has a very high melting point. .CLUE Isn't it frustrating that you can't get to it? .CLUE If you LOOK AT OUTCROPPING, you might want to get there even more. .HINT How do I get to the outcropping? .CLUE You do have a magic carpet; you could try to fly there. .CLUE But be sure to SAVE before you try it. .CLUE You could try to TINSOT THE CARPET to protect it from the extreme heat. .CLUE The magic carpet isn't the answer. .CLUE Have you tried to build a bridge from all the cubes you've collected? You might be able to freeze them together... .CLUE It won't work! You're a magician, not an engineer! Bridges aren't the answer! .HINT How do I avoid the heat of the lava? .CLUE Any sufficiently arcane magic is indistinguishable from technology. .CLUE There must be a magic item or spell that would help. .CLUE Have you ever wondered about those exits from the cube rooms that don't seem to be open? .CLUE You should figure out how you can use the gold box. It does have an interesting property that you might be able to use. Try leaving it behind. .CLUE Try this sequence: Get your favorite cube. Put it into the box. Remove the cube from the box. .CLUE Toss the box onto the outcropping. Now BLORPLE the cube you just removed from the box. Try something different: go through the cube room exit that you couldn't go through before. (For example, the East exit is the magical exit from the Water Room.) .CLUE Surprise! If you did everything right, you should have been able to get through the magical exit, and you now should be standing on the outcropping! .CLUE Don't forget to take the cube once you get there. .HINT How can I get off the outcropping now? .CLUE How about a BLORPLE? .MENU The Vault .LINK What use is the treasure? .LINK How do I get the vault door open? .LINK I have a pile of junk in my inventory. How did that get there? .LINK What happens to all the cubes I took from the Outer Vault? .LINK What's going on in here? .LINK How do I prevent the alarm fairy and guards from showing up? .LINK How do I get past the guards and down the hallway out of the Bank? .LINK How do I find out which cube I want? .HINT What use is the treasure? .CLUE >>[This space intentionally left blank.]<< .CLUE None. .HINT How do I get the vault door open? .CLUE Try REZROVing it. .CLUE If this doesn't work, then your REZROV spell isn't strong enough. You have to find some way of augmenting it. .CLUE There's no YONK spell in this story. .CLUE You can't augment your REZROV spell unless you've found the outcropping and gotten to it. Don't read any further if you haven't gotten there yet. .CLUE Did you notice the feeling of power when you picked up the cube from the outcropping? .CLUE If you have that cube in your possession, then REZROV will open the vault door. .HINT I have a pile of junk in my inventory. How did that get there? .CLUE Do you notice what's missing in your inventory? .CLUE The "treasure" turned into junk when you left the Inner Vault by BLORPLing. .CLUE Why are you collecting treasure anyway? You're supposed to be collecting cubes in order to save the world. .HINT What happens to all the cubes I took from the Outer Vault? .CLUE You can never leave the Outer Vault with a BLORPLE spell without losing all the cubes you picked up there. .CLUE However, if you BLORPLE one of the Outer Vault cubes and don't end up in the Nondescript Room, you'll get back the cube you BLORPLEd when you leave that room as you normally do. .HINT What's going on in here? .CLUE Only one of the cubes is the "real cube," and the rest are magical fakes. .CLUE You're supposed to get the real cube and BLORPLE out of the Outer Vault with it. .CLUE If you BLORPLE a fake cube you end up in a Nondescript Room. .CLUE The real cube changes position each time you enter the Outer Vault. .CLUE You can't SAVE and RESTORE to solve this puzzle by brute force. Isn't that nasty? .HINT How do I prevent the alarm fairy and guards from showing up? .CLUE You can't. .CLUE If you cast a REZROV spell in the Outer Vault they will show up immediately. .CLUE Otherwise they will show up after a predetermined number of spells cast. .CLUE The number is three, unless you brought the treasure into the Outer Vault with you, in which case it is two. It can take three spells to determine the right cube, so it's best to leave the treasure behind, since you don't need it. No doubt it was placed there to trip up thieves. .CLUE Also, putting a cube into the gold box counts as a spell, as the box works by magic. .HINT How do I get past the guards and down the hallway out of the Bank? .CLUE You can't get past the guards. .CLUE Don't even try spells. Well, try some, just for fun. .HINT How do I find out which cube I want? .CLUE A spell will help you identify the correct cube. But you only have three spells (maximum) to do it. Then the alarm fairy and the guards show up. .CLUE The spell isn't BLORPLE, it's JINDAK! .CLUE JINDAK when you first enter the room. You'll notice something unusual about the two piles. .CLUE The "real cube" doesn't glow at the same intensity as the fake cubes. But... .CLUE ...it could be brighter OR dimmer. .CLUE You have enough time for only two more JINDAKs (three in all) before you have to grab the correct cube and BLORPLE it out of here. .CLUE This is a variation of a classic coin-weighing puzzle. .CLUE To get the correct cube from the Outer Vault, enter the Outer Vault without the treasure. Have all your items in the zipper so you can easily move cubes around. Have JINDAK memorized thrice and BLORPLE memorized once. Develop clue 9 and follow the directions. .CLUE The first JINDAK should be done with four cubes on each pile. TAKE X1, X2, X7, X8. JINDAK. (X3, X4, X5, X6 on the first pile. X9, X10, X11, X12 on the second pile.) If the piles are even then develop clue 10. If the piles are uneven, notice which pile is brighter, then develop clue 13. .CLUE TAKE X3, X4. PUT X1, X2 IN THE FIRST PILE. JINDAK. (X1, X2, X5, X6 on the first pile. The second pile remains the same.) If the piles are even then develop clue 11. If the piles are uneven, then develop clue 12. .CLUE TAKE X1. PUT X7 ON THE FIRST PILE. JINDAK. (X7, X2, X5, X6 on the first pile. The second pile remains the same.) If the piles are even then BLORPLE X8. If the piles are uneven then TAKE X7. BLORPLE IT. Now develop clue 17. .CLUE TAKE X1. PUT X7 ON THE FIRST PILE. JINDAK. (X7, X2, X5, X6 on the first pile. The second pile remains unchanged.) If the piles are even then BLORPLE X1. If the piles are uneven then TAKE X2. BLORPLE IT. Now develop clue 17. .CLUE PUT X1, X2, X7 ON THE SECOND PILE. GET X9, X10, X11, X12. PUT X9 ON THE FIRST PILE. GET X6. PUT X6 ON THE SECOND PILE. JINDAK. (X3, X4, X5, X9 on the first pile. X6, X1, X2, X7 on the second pile.) If both piles are equal, then develop clue 14. If the piles are uneven the same way they were in clue 9, then develop clue 15. If the piles are uneven in the opposite way they were in clue 9, then develop clue 16. .CLUE Take all of the cubes off of both piles. PUT X10 ON THE FIRST PILE. PUT X11 ON THE SECOND PILE. JINDAK. If the piles are even then GET X12. BLORPLE IT. If the piles are uneven the same way they were in clue 9, then GET X11. BLORPLE IT. If the piles are uneven in the opposite way they were in clue 9, then GET X10. BLORPLE IT. Now develop clue 17. .CLUE Take all of the cubes off of both piles. PUT X3 ON THE FIRST PILE. PUT X4 ON THE SECOND PILE. JINDAK. If the piles are even, then TAKE X5. BLORPLE IT. If the piles are uneven the same way they were in clue 9, then GET X3. BLORPLE IT. If the piles are uneven in the opposite way they were in clue 9, then GET X4. BLORPLE IT. Now develop clue 17. .CLUE Take all of the cubes off of both piles. PUT X6 ON THE FIRST PILE. PUT X1 ON THE SECOND PILE. JINDAK. If the piles are even then GET X9. BLORPLE IT. If the piles are uneven, then GET X6. BLORPLE IT. Now develop clue 17. .CLUE If you've ended up in the Sand Room: congratulations! If you've ended up in the Nondescript Room: too bad, you didn't follow the directions accurately. .MENU The Sand Room .LINK Like wow, man, deja vu! Haven't I been here before? .LINK I went UP from the Sand Room, and I keep dying when I try to leave! .LINK I went DOWN from the Sand Room, and I keep dying when I try to leave! .LINK GAK! I finally found a use for the key, but it's booby-trapped! .HINT Like wow, man, deja vu! Haven't I been here before? .CLUE Yes, you have. So to speak. .CLUE But when you were here before, you were hereafter. Or you will be if you try to BLORPLE out of here without solving the puzzle. .CLUE Does the description of the Sand Room remind you of anything? .CLUE Marilyn Monroe? The Wicked Witch of the West? An hour glass? .CLUE Do the room descriptions seem slightly different from the time you were here before? .CLUE Time is the key word here. .CLUE The Sand Room, going UP or DOWN, sends you back in time, to long before you became an Enchanter. Or even to before you started the story. .CLUE You must leave each room, the Dungeon Cell (past) and the Ruins Room (past), exactly as you (will) find them in the present. We call this "establishing the past." Otherwise you create a paradox, and since nature abhors a paradox almost as much as a vacuum, you die. .HINT I went UP from the Sand Room, and I keep dying when I try to leave! .CLUE If you haven't been DOWN from the Sand Room, and survived, don't read any further. .CLUE If you have been, you have the right idea. Leave things as they were. (Or is it, as they will be?) .CLUE You want to BLORPLE out of the room, having dropped the closed zipper, which contains ONLY the flimsy scroll. EMPTY THE ZIPPER INTO THE SACK is a helpful command. Leave nothing else behind. Oh, and one more thing... .CLUE Well, you'll figure it out. .HINT I went DOWN from the Sand Room, and I keep dying when I try to leave! .CLUE If opening the cabinet with the key is killing you, you're reading the wrong hint. .CLUE Have you read all the clues to the first question in this section? .CLUE Since you are back in time, you must leave everything the way you (will) find it when you enter the Cell from the Dungeon East End. That is, off the Water Room cube. .CLUE Thus, you must leave ONLY a spell book in the cabinet. (It will get moldy on its own.) And, of course, don't forget to take the vellum scroll. Leave the cabinet locked. (The lock will get rusty on its own.) .CLUE Remember, there should be no door left on the Cell when you have established the past, either. REZROV proves very handy in such cases. You need the Magic Room cube in your possession for your REZROV spell to be powerful enough, though. .HINT GAK! I finally found a use for the key, but it's booby-trapped! .CLUE If you die when you use the key, then you answered Belboz incorrectly. .CLUE Crafty little devil, isn't he? He would revolutionize the modern public school system. .CLUE You need your Enchanter Cards to answer Belboz correctly. .CLUE If you haven't got Enchanter Cards, see the last question in the section entitled "The String Room." .MENU The Magic Room .LINK How do I get through the east exit? .LINK How can I save the world? .LINK What is the significance of the hypercube? .LINK Why do I get frozen at the ending? I'm not doing anything to deserve this. .LINK I get frozen at the end and I never thaw. How can I thaw? .LINK Time runs out before I can do anything. Help! .LINK When can I do something without getting noticed and frozen? .LINK Okay, now I have some time. What do I do? .LINK Why do I get the final ranking that I do at 600 points? .LINK Why isn't there an alternative ending? .HINT How do I get through the east exit? .CLUE You can't unless you have all of the cubes in your possession (except the cube you used to BLORPLE to this room.) .CLUE There are twelve cubes besides the Magic Room cube. .HINT How can I save the world? .CLUE By winning the game. .CLUE Stop the shadow from remaking the universe to its own liking. .HINT What is the significance of the hypercube? .CLUE A hypercube (or tesseract) is the four-dimensional analogue of a cube. .CLUE A hypercube has sixteen vertices. Your thirteen cubes and the shadow's four make seventeen, enough to build a hypercube with one left over. .CLUE This hypercube is a construct in which the relationships of the elements represented by the cubes are used to reconstruct the universe. .HINT Why do I get frozen at the ending? I'm not doing anything to deserve this. .CLUE Your presence is threatening enough. The shadow isn't stupid; it's taking precautions to prevent you from interfering. .HINT I get frozen at the end and I never thaw. How can I thaw? .CLUE One of the cubes helps you thaw. .CLUE If you have the Magic Cube in your possession you will thaw in five turns. .HINT Time runs out before I can do anything. Help! .CLUE If the shadow froze you a little earlier, you would thaw out earlier. .CLUE Provoke the shadow before it decides on its own to freeze you. You will thaw out that many moves sooner and have extra time. .HINT When can I do something without getting noticed and frozen? .CLUE Read the descriptions carefully. .CLUE Once you are frozen, the shadow doesn't think you'll thaw until it is too late to stop its plan. .CLUE When you thaw, wait until the shadow ignores you before doing anything. Don't do anything that might get its attention, or it'll just freeze you again. Spells should work. .HINT Okay, now I have some time. What do I do? .CLUE You have to cast a spell to stop the shadow. .CLUE None of the spells you memorized from your spell book will help. .CLUE You would be well off to have written something on the vellum scroll that you found, and brought it along, .CLUE Though you could have written almost any spell, GIRGOL is the most powerful one available, and GIRGOL will "time stop" the shadow. .CLUE Timing is important. .CLUE GIRGOL the shadow as it prepares to jump into the hypercube. .CLUE Then rearrange the restructuring of the universe to thwart the shadow. .CLUE You have to take the Magic Room cube out of the hypercube... .CLUE ...and put in something else, or the universe will be created around nothing; in other words, destroyed. .CLUE Don't put in a magic item, or it won't change the structure of the universe, and everything will return to as it was. .CLUE Put in a non-magical item. The favorite of Boston area college students is the smoked fish. .HINT Why do I get the final ranking that I do at 600 points? .CLUE Because magic is no more. .CLUE The profession of magician is no longer very useful. Perhaps as a scientist you can pursue a rewarding career. .HINT Why isn't there an alternative ending? .CLUE The inevitable result of magicians wielding such unchecked power as existed before the end of the story would be the creation of another shadow. It too might be defeated, but eventually one would arise who would be victorious over its original. The outcome of such a victory is too terrible to contemplate. .MENU Stuff and Things .LINK What good is the burin? .LINK What good is the gold box? .LINK What good is the zipper? .LINK What good is the brass lantern? .LINK What good is the compass rose? .LINK What good is the moldy book? .LINK What good is the wrought iron key? .LINK What good is the ogre's club? .LINK What good is the vellum scroll? .LINK What good is the carpet? .LINK What things can I ask Belboz about? .LINK What things can I ask the hermit about? .HINT What good is the burin? .CLUE Did you look at it? .CLUE Try JINDAKing it. .CLUE It's used to inscribe words or spells. .CLUE Can you think of any things that might be easier to tell apart if they had names? .CLUE Use the burin to write words on the cubes. WRITE "EARTH" ON CUBE, for example. .CLUE It's also useful for writing new spell scrolls. .HINT What good is the gold box? .CLUE You might try JINDAKing it. .CLUE Notice how the decorations on the box change when a cube is placed inside it. .CLUE Have you noticed that most cube rooms have an exit that you can't use? .CLUE When you place a cube in the box, it opens the "impassable" exit in the cube room for that cube. .CLUE That exit then leads to the location of the box, as long as it's sitting on the ground (not being carried or in a container). .HINT What good is the zipper? .CLUE Have you tried JINDAKing it? .CLUE Have you tried opening it? .CLUE Have you looked inside it once it's open? .CLUE Have you reached inside it? .CLUE Have you gotten inside it? .CLUE The zipper is a gateway to another dimension, and it can contain an amazingly large number of things, including yourself. It is also watertight when zipped. .HINT What good is the brass lantern? .CLUE Have you filled it with oil? .CLUE Have you rubbed it until it's shiny? .CLUE Have you noticed that it doesn't exist? .HINT What good is the compass rose? .CLUE Have you tried JINDAKing it? .CLUE Have you been west of the Changing Room? If not, stop here. .CLUE Does the carving in the Carving Room look familiar? .CLUE Perhaps the compass rose would fit in the carving. .CLUE Pay attention to what happens to the compass rose when you put it in the carving. .CLUE Don't forget to take it again! .HINT What good is the moldy book? .CLUE It sure is moldy and disgusting, isn't it? .CLUE Can you think of anything that might improve it? .CLUE CASKLY the moldy book. .HINT What good is the wrought iron key? .CLUE Have you tried unlocking anything with it? .CLUE It's too bad that the oak cabinet is so deteriorated. .CLUE Of course, it wasn't always. .CLUE Oh dear, did the key blow up in your face? It didn't? Good, go on to the next clue. It did? Then skip the next clue. .CLUE Congratulations. .CLUE Too bad. .HINT What good is the ogre's club? .CLUE You could try attacking the ogre with it. .CLUE You could try hitting the lava fragment with it. .CLUE You could try examining your head, since there is no ogre's club! .HINT What good is the vellum scroll? .CLUE A blank spell scroll is a fairly valuable object. .CLUE But then, you're not hunting treasures, are you? .CLUE You might try writing on it. .CLUE You could copy a spell onto it. Of course, you have all your spells in your spell book, don't you? .CLUE Well, there was one spell that you had only on a scroll. Too bad you didn't have this blank scroll then. .CLUE Of course, you probably aren't powerful enough to copy a really powerful spell. .CLUE If you have the Magic Room cube, you can copy a GIRGOL scroll if you can find one. .HINT What good is the carpet? .CLUE If your carpet is red, stop here. .CLUE Have you looked under the rug? .CLUE You could try sitting on the rug. .CLUE You could try going UP while sitting on the rug. .CLUE But don't remove the label! .CLUE And don't get lost! .HINT What things can I ask Belboz about? .CLUE The cubes.^ The shadow.^ The snake.^ Magic.^ The key. .HINT What things can I ask the hermit about? .CLUE The cube.^ The hut.^ The avalanche.^ The coin. .TEXT Cube Details .FIX Found in... Decoration Property BLORPLE to... Belwit Square Moles Earth Packed Earth Ogre Lair Dolphins Water Water Room Temple Eagles Air Air Room On Pillar Salamanders Fire Fire Room Plain Grues Dark Dark Room Hut Spiders Connectivity String Room Ocean Floor Fireflies Light Light Room Dungeon Cell Worms Death Boneyard Roc Nest Rabbits Life Soft Room Octagonal Room Owls Mind No Place In Pipe Butterflies Change Changing Room Outer Vault Turtles Time Sand Room Outcropping Unicorns Magic Magic Room .UNFIX .ENDTEXT .MENU Magic Details .LINK My spells don't always work. Why? .LINK When I use a spell on a scroll, the scroll disappears! .HINT My spells don't always work. Why? .CLUE Magic is deteriorating. If you look at your spell book, you will see that only a remnant of your repertoire of spells remains. Doing something about this is the main goal of the story. .CLUE As you get further in the story, spells work better and better. .CLUE Each cube you have increases the probability of your spells working. Each spell is also influenced strongly by two different cubes, and having those cubes makes it much more likely that the spell will work. .HINT When I use a spell on a scroll, the scroll disappears! .CLUE You should GNUSTO the spell into your spell book. .CLUE Then you can memorize the spell from your book and use it repeatedly. .TEXT Details of Cubes' Effects on Spells .FIX Spell Cubes that increase chance of success BLORPLE (always works) FROTZ Change, Light (75% base chance) GNUSTO Change, Earth (75% base chance) LESOCH Air, Fire MALYON Fire, Life REZROV Change, Earth YOMIN Mind, Light SNAVIG Change, Dark GIRGOL (special, as spell is so powerful) LISKON Change, Earth TINSOT Water, Fire JINDAK Light, Connectivity ESPNIS Mind, Death CASKLY Change, Connectivity THROCK Life, Water^ .UNFIX If you have the cube that BLORPLEs you to the Magic Room, it gives an extra-strong power boost to all spells. With this cube in your possession, only the GIRGOL spell can ever fail under normal circumstances.^ .ENDTEXT .TEXT Spells and Their Locations .FIX Spell Location GNUSTO Your spell book. REZROV Your spell book. FROTZ Your spell book. YOMIN Your spell book. JINDAK Your spell book. MALYON Your spell book. LESOCH Your spell book. BLORPLE Your spell book after the shadow leaves the Council Chamber. THROCK At Cliff Middle. CASKLY In Roc Nest. GIRGOL In the zipper in Ruins Room. ESPNIS At Ogre's Lair. LISKON In the bottle in mid-ocean. TINSOT At the Glacier. SNAVIG In the moldy book after you CASKLY it. .UNFIX .ENDTEXT .TEXT How the Points Are Scored .FIX 25 points for each of 13 cubes, for a total of 325. 15 points for reading or using BLORPLE the first time. 10 points for getting the zipper. 10 points for getting the flimsy scroll. 10 points for getting the dirty scroll. 10 points for getting the stained scroll. 10 points for getting the dusty scroll. 10 points for getting the box. 10 points for getting the damp scroll. 10 points for getting the white scroll. 10 points for getting the blue carpet. 10 points for getting the moldy book. 15 points for CASKLYing the moldy book. 10 points for getting the compass rose. 25 points for answering Belboz and getting the key. 10 points for getting the vellum scroll. 25 points for establishing the past at Dungeon Cell. 25 points for establishing the past at Ruins Room. 50 points for saving the world (but destroying magic). .UNFIX .ENDTEXT .TEXT For Your Amusement (after you've finished the story) What did we name the cubes here at Infocom? * Dave gave them boring names like "Earth" or "Air."^ * Gary gave them all incomprehensible (to others) single-letter names, because he hates typing.^ * Max named one "Ohio" because he was looking for a 4-letter synonym for No Place. (Max has never visited Ohio, either.)^ * Spike named them "cube1" through "cube13" because, while he isn't wildly imaginative, he is very smart.^ * Liz named the Fire Room cube "Bob" after her husband.^ * Amy named the Dark Room cube "Inky."^ * Suzanne named the Boneyard cube "Camels" after her cigarettes. Have you tried... * flying on the magic carpet to the Outcropping?^ * TINSOTing the magic carpet, then flying to the Outcropping?^ * reading the carpet label during flight?^ * FROTZ GRUE in a dark room (not in the Dark Room area)?^ * reading the pillar?^ * SNAVIG SERPENT or YOMIN SNAKE (before and after shrinking it?)^ * sleeping on the green eyed rock? Petting it?^ * giving fish or bread to the green eyed rock?^ * showing the lava fragment to the rock?^ * swallowing things when you're a grouper?^ * smelling the ogre, or smelling the ogre when you're an ogre?^ * trying to convince the merchant to sell you a carpet for less than 500 zorkmids?^ * hitting the alarm fairy?^ * YOMINing the shadow in the Castle?^ * slavering while a grue?^ * following the rabbit in the Meadow?^ * landing the magic carpet other than In Roc Nest or Guard Tower?^ * MALYONing the idol while you are on it?^ * casting a spell (other than BLORPLE) at the Plain?^ * following the shadow from Belwit Square?^ * CASKLYing the red carpet?^ * YOMINing any enchanter after he's been turned into an amphibian?^ * MALYONing the cube in the hermit's hut?^ * looking at a grue when you are a grue?^ * attacking a grue when you are a grue?^ * YOMIN GRUE?^ * examining the orange smoke or smelling it?^ * TINSOTing the glacier?^ * smelling the lava?^ * trying to sleep in the ogre's cave?^ .ENDTEXT