.INTRO .CENTER ********************** .CENTER InvisiClues(tm) .CENTER The Hint Booklet for .CENTER SORCERER(tm) .CENTER ********************** [Copyright by Infocom, Inc. Provided for non-commercial use only, with the sole intent of making information available that would otherwise be lost. To whoever presently holds the copyright to the information contained in this file: if you think the existence of this file violates your copyright, please complain and the file will be removed. Typed in from the original hintbook by Paul David Doherty.] Sample Question^ ---------------^ How can I tell if there's a grue in my refrigerator?^ A. Are there footprints in the cheesecake?^ B. "As you open the door, the refrigerator light goes on."^ C. If there were a grue inside, it would dash out as soon as you opened the door.^ .ENDINTRO .MENU Sorcerer Invisiclues .LINK The Guild Hall .LINK More Guild Hall .LINK The Forest-River-Castle Area .LINK Fort Griffspotter .LINK The Crater-Toll Gate Area .LINK The Glass Maze Area .LINK The Amusement Park .LINK The Coal Mine .LINK The Lagoon Area .LINK General Questions .LINK How All the Points Are Scored .LINK Spells, Potions, and Their Locations .LINK For Your Amusement .MENU The Guild Hall .LINK Is there anything useful or necessary I should do in the dream? .LINK Can the dream be prolonged? .LINK How do I turn on the lights when I wake up in the dark? .LINK How do I open the heavy wooden door in the Hallway? .LINK How can I make the invisible tenets appear? .LINK Can I talk to the parrot? .LINK What can I do with the morgia plant? .LINK What can I do with the wall hanging? .LINK Can I open the desk in Belboz's Quarters? .LINK What can I do with the infotater? .LINK What can I do with the journal? .LINK What can I do with the amulet? .LINK Where are the beds in everyone else's quarters? .LINK How does the GASPAR spell work? .LINK Where are the boiled chives? .LINK Where is Frobar? .LINK Where is Helistar? .LINK Where is Belboz? .LINK Where are the servants? .LINK Where are the apprentices? .LINK Can I leave the Guild Hall? .MENU More Guild Hall .LINK Where can I find food and water? .LINK Is the ochre vial useful? .LINK Why has the calendar been FROTZed? .LINK Is the depleted matchbook useful? .LINK Is the encyclopedia useful? .LINK How can I get into the Guild Hall attic? .LINK How can I open the window in the Attic? .LINK How can I get into the Guild Hall cellar? .LINK How can I open the trunk in the Cellar? .LINK What is the AIMFIZ spell for? How does it work? .LINK Is there any significance to the doorbell ringing? .HINT Is there anything useful or necessary I should do in the dream? .CLUE No. .HINT Can the dream be prolonged? .CLUE No. It can never last more than seven turns. .HINT How do I turn on the lights when I wake up in the dark? .CLUE Remember, you are a magic user. .CLUE You are holding your spell book. .CLUE You can read it, even in the dark. .CLUE The SPELLS command tells you which spells you have currently memorized. .CLUE CAST THE FROTZ SPELL on something... .CLUE ...such as yourself or your spell book. .HINT How do I open the heavy wooden door in the Hallway? .CLUE Try typing OPEN THE HEAVY WOODEN DOOR. .HINT How can I make the invisible tenets appear? .CLUE The ZIKKLE spell might be useful. .CLUE Except that there is no ZIKKLE spell. .CLUE Nor are there invisible tenets. .CLUE Remember the warning in the introduction: Do not let the presence or absence of questions, or the lengths of their answers, influence your play of the game. .HINT Can I talk to the parrot? .CLUE Try it. .CLUE As with all other characters, the proper format is PARROT, GIVE ME THE SCREWDRIVER (for example). .CLUE No, I guess you can't talk to the parrot. .HINT What can I do with the morgia plant? .CLUE You could cast the MEEF spell on it. .CLUE There's nothing useful you can do with it, though. .HINT What can I do with the wall hanging? .CLUE You can't take it. .CLUE You might try looking behind it, however. .HINT Can I open the desk in Belboz's Quarters? .CLUE Yes. .CLUE How about typing OPEN THE DESK? .HINT What can I do with the infotater? .CLUE You'll have to read it by referring to the one from your game package. .CLUE You need the data on the infotater to solve one of the problems in the game. .HINT What can I do with the journal? .CLUE It makes interesting reading. .CLUE But you need to open it first. .CLUE There's a key hidden somewhere. .CLUE Listen to the parrot for a while. .CLUE Apparently, Belboz was in his quarters while he was looking for a hiding place for the key. .CLUE It's behind the wall hanging. .HINT What can I do with the amulet? .CLUE Read the amulet's box. .CLUE The amulet can tell you how close you are to Belboz. .CLUE EXAMINE THE AMULET when you want to gauge your proximity to Belboz. .HINT Where are the beds in everyone else's quarters? .CLUE Many Enchanters prefer conjuring up their beds only during sleeping periods. This reduces clutter in one's chamber. .HINT How does the GASPAR spell work? .CLUE You should cast it on yourself. .CLUE Preferably after GNUSTOing it first. .CLUE That way, you will be resurrected if you are "killed." .CLUE You are (almost always) resurrected to the location where you cast the spell on yourself. .HINT Where are the boiled chives? .CLUE According to the cook, boiled chives are Frobar's favorite dish. .CLUE And he usually eats them late at night. .CLUE If you could conjure up Frobar's bed, there might be some boiled chives sitting on it. .CLUE What a silly question this is! .HINT Where is Frobar? .CLUE Ask SORCERER. .HINT Where is Helistar? .CLUE Ask SORCERER. .HINT Where is Belboz? .CLUE Aye, now there's the rub. .HINT Where are the servants? .CLUE Out doing their daily chores, no doubt. .HINT Where are the apprentices? .CLUE They've accompanied Frobar into town. .HINT Can I leave the Guild Hall? .CLUE According to Guild policy, the Guild Hall should never be left unattended. .CLUE And you are the only one in the Hall at the moment. .CLUE So the warning nymph will not let you leave. .CLUE But this is an emergency. .CLUE However, there's no other exit. .CLUE Well...there's no other physical exit. .CLUE There is a spell that will allow you to leave. .CLUE Refer to the question about the AIMFIZ spell. .HINT Where can I find food and water? .CLUE You've probably slept through breakfast, and dinner is a long way off. .CLUE There aren't any provisions around the Guild Hall. .CLUE Magic might come in handy here. .CLUE Go to the Store Room. .CLUE [sic] Read the ochre vial. .CLUE Open it and drink the berzio potion. .CLUE The effects of this potion will last for several days; this should be long enough for you to finish the game. .HINT Is the ochre vial useful? .CLUE Read it. .CLUE See the previous question. .HINT Why has the calendar been FROTZed? .CLUE Why does anyone FROTZ something? .CLUE Perhaps one of the other Enchanters was using it for a light source yesterday. .HINT Is the depleted matchbook useful? .CLUE Yes. Read it. .CLUE The vilstu potion sounds as if it might come in handy. .CLUE So, send in the matchbook! .CLUE PUT THE MATCHBOOK IN THE RECEPTACLE in the Lobby. .CLUE But you have to do it before the mailman arrives, or the vilstu potion won't arrive until the next day. .HINT Is the encyclopedia useful? .CLUE Indirectly. It contains many, many interesting entries. .CLUE Some entries contain clues about events in the game. .CLUE Try typing READ ABOUT something or LOOK UP something. .HINT How can I get into the Guild Hall attic? .CLUE There is no Guild Hall attic. .HINT How can I open the window in the Attic? .CLUE The REZROV spell will open the window. .CLUE But then the giant roof owl will swoop in and eat you. .CLUE And you can't cast the IGNATZ spell on the owl until you've counted the rutabagas on the ledge outside the window. .CLUE There is no attic, window, owl, or pile of rutabagas. .CLUE Remember the warning in the introduction: Do not let the presence or absence of questions, or the lengths of their answers, influence your play of the game. .HINT How can I get into the Guild Hall cellar? .CLUE Try going DOWN from the Lobby. .HINT How can I open the trunk in the Cellar? .CLUE The REZROV spell isn't powerful enough. .CLUE You need to push the buttons in the proper order. .CLUE The infotater and journal contain the necessary information. .CLUE Read the journal to find out the current code. .CLUE Then turn to that animal on your infotater. .CLUE Then press the colored buttons in sequence corresponding to the colors listed for that animal. .CLUE For example, if the current code were DRYAD, you would press the black button, then the gray button, then the white button, then the red button, and finally the red button again. .HINT What is the AIMFIZ spell for? How does it work? .CLUE If you CAST AIMFIZ ON FLOYD (for example), you should be transported to Floyd's location. .CLUE Is anyone missing or perhaps in trouble? .CLUE Try casting it on Belboz. .CLUE Since Belboz is quite distant (as you can tell by examining the amulet while still in the Guild Hall), and possibly protected by magical spells, AIMFIZ does't transport you to his exact location. However, it does take you to his vicinity (look at the amulet after AIMFIZing). .HINT Is there any significance to the doorbell ringing? .CLUE Yes. Something else happens at the same time. .CLUE Where is the front door of the Guild Hall? .CLUE Wait in the Lobby around the time that the doorbell rings. .CLUE It's a member of the Messengers Guild making his daily delivery (and pick-up...?). .CLUE You have to put the matchbook in the receptacle before he comes, or you'll never get the vilstu potion. .MENU The Forest-River-Castle Area .LINK Why does this area seem so familiar? .LINK How can I avoid the hellhound? .LINK How can I avoid the boa? .LINK How can I get past the Mine Field? .LINK How can I avoid the locusts? .LINK How can I survive in the Snake Pit? .LINK How can I cross the moat? .LINK How can I enter the moat? .LINK How can I survive in the Turret? .LINK How do I enter the West Wing of the ruined castle? .LINK What is the significance of the indigo vial? .LINK What is the significance of the skeleton in the Torture Chamber? .LINK How can I survive at the River Bank? .LINK How can I cross the river? .LINK How can I inflate the raft? .LINK Help! I keep getting smashed by a wall of water! .LINK How can I cross the stagnant pool? .LINK What is the amber potion for? .HINT Why does this area seem so familiar? .CLUE You "visited" this area in your dream. .CLUE It must have been a flash of clairvoyance. .HINT How can I avoid the hellhound? .CLUE Go northeast. .CLUE Once the hellhound slinks away, it is safe to enter the woods. .CLUE However, there's nothing of interest in the woods. .HINT How can I avoid the boa? .CLUE Don't climb the tree. .HINT How can I get past the Mine Field? .CLUE There doesn't appear to be a way. .CLUE Even flying over it doesn't work. .CLUE Of course, appearances can be deceiving. .CLUE But not in this case. .HINT How can I avoid the locusts? .CLUE Don't dawdle in the Meadow too long. .HINT How can I survive in the Snake Pit? .CLUE Don't hang around the pit for more than one or two turns. .CLUE There's nothing useful there anyway. .HINT How can I cross the moat? .CLUE The Drawbridge is safe to walk on, at first. .CLUE After the first few times, there's a danger that it may collapse. .CLUE It collapses because of your weight. .CLUE You can always pass over the drawbridge safely if you're flying. .HINT How can I enter the moat? .CLUE Just type DOWN from the Drawbridge. .CLUE Or say ENTER THE MOAT. .CLUE There is no way to enter the moat and live. .CLUE >>This space intentionally left blank.<< .HINT How can I survive in the Turret? .CLUE Pretty easily. Just don't jump. .CLUE Nice view from the Turret, eh? .HINT How do I enter the West Wing of the ruined castle? .CLUE Play Planetfall(tm) instead of Sorcerer. .HINT What is the significance of the indigo vial? .CLUE Read the vial. .CLUE Drink the potion. .CLUE That's about it. .HINT What is the significance of the skeleton in the Torture Chamber? .CLUE What skeleton? .HINT How can I survive at the River Bank? .CLUE You're safe for a couple of turns. .CLUE After that, there's always a danger of collapse. .CLUE Except if you're flying. .CLUE Or if the river has been PULVERed. .HINT How can I cross the river? .CLUE Trying to fly across it is deadly. .CLUE There's no way to cross the river. .CLUE However, there is something interesting you can do there. .CLUE CAST THE PULVER SPELL ON THE RIVER. .HINT How can I inflate the raft? .CLUE With the hand-held air pump. .CLUE It's located on the north shore of the reservoir. .CLUE The north shore of the reservoir is in Zork(R) I, as are the inflatable raft and the hand-held air pump. .HINT Help! I keep getting smashed by a wall of water! .CLUE Don't go on unless you've been to the River Bed. .CLUE PULVERing the river has only a temporary effect. .CLUE It isn't safe to stick around any of the dried-up river bed locations for very long. .HINT How can I cross the stagnant pool? .CLUE You can't. .CLUE Really! .HINT What is the amber potion for? .CLUE Read the label on the amber vial. .CLUE Try ingesting the potion. .CLUE The blort potion allows you to see in dark places, even if you don't have a light source. .CLUE Unfortunately, grues are afraid of light, not of being seen. .CLUE So the blort potion is pretty useless in Sorcerer. .MENU Fort Griffspotter .LINK Where is the fort? .LINK Where should I dig to find the cannonball? .LINK How can I climb the flag pole? .LINK Is there any way to lower the flag? .LINK Can I sleep in the Barracks? .LINK Are there any useful armaments in the Armory? .LINK How can I get the glowing scroll out of the Watchtower? .LINK Is there any significance to the cannon? .LINK How can I fire the cannon? .LINK Can I catch the objects that sprout feet? .HINT Where is the fort? .CLUE Walk southeast from the River Bank. .HINT Where should I dig to find the cannonball? .CLUE What cannonball? .CLUE >>This space intentionally left blank.<< .HINT How can I climb the flag pole? .CLUE You can't. .HINT Is there any way to lower the flag? .CLUE Yes. .CLUE Try LOWER THE FLAG. .HINT Can I sleep in the Barracks? .CLUE Sure, why not! .HINT Are there any useful armaments in the Armory? .CLUE No. .HINT How can I get the glowing scroll out of the Watchtower? .CLUE Hide it inside the floor waxer. .CLUE Don't talk to the rockworm chief. .CLUE Cast the YIKKLE spell on it. .CLUE Stop reading nonsense questions. .HINT Is there any significance to the cannon? .CLUE Yes. REACH INTO THE CANNON. .CLUE LOOK INSIDE IT. .CLUE Hmmm. A pile of identical scrolls that bite. .CLUE Perhaps appearances are deceiving in this case. .CLUE Look at your infotater again. .CLUE The pile of scrolls is actually a group of yipples. .CLUE But there must be a real scroll that they are imitating. .CLUE Yipples are allergic to certain animal wastes. .CLUE Such as the bat guano in the Hidden Cave near the river. .CLUE PUT THE BAT GUANO IN THE CANNON. .HINT How can I fire the cannon? .CLUE You'll have to find the buried cannonball, first. .CLUE But there is no buried cannonball. .HINT Can I catch the objects that sprout feet? .CLUE Don't go on until you've found the ordinary scroll. .CLUE You can only catch the scrolls that sprout feet if you have the QUELBO spell. .CLUE In other words, no. .MENU The Crater-Toll Gate Area .LINK What caused the Crater? .LINK Is there any significance to the moss and lichens in the Slimy Room? .LINK Can I cross the chasm to the west of the Crater? .LINK How can I climb the zorkmid tree? .LINK Can I pick the zorkmid coins from the zorkmid tree? .LINK Is there any significance to the Hall of Carvings? .LINK How can I make the invisible carvings appear? .LINK Who built the underground highway? .LINK How can I get past the Toll Gate? .LINK What is the floor waxer used for? .LINK Is there any significance to the Stone Hut? .HINT What caused the Crater? .CLUE It's difficult to say for certain. .CLUE Perhaps an ancient battle between two powerful wizards? .CLUE Perhaps a cannonball? .CLUE Perhaps not. .HINT Is there any significance to the moss and lichens in the Slimy Room? .CLUE Lichens are usually an indication of moisture. .CLUE Some species of moss are phosphorescent. .CLUE However, these moss and lichens are completely insignificant. .HINT Can I cross the chasm to the west of the Crater? .CLUE You can JUMP ACROSS THE CHASM. This will work 20% of the time. .CLUE A safer way is to cross the chasm while flying. .CLUE Cast the IZYUK spell on yourself, and then go WEST. .HINT How can I climb the zorkmid tree? .CLUE You can't. .HINT Can I pick the zorkmid coins from the zorkmid tree? .CLUE Try it. .CLUE Type PICK A COIN or PICK ALL THE COINS. .CLUE You can get only one coin in the Tree Room. .HINT Is there any significance to the Hall of Carvings? .CLUE Yes. Especially the carving of the dragon. .CLUE There's a way to make the dragon come alive. .CLUE You'll need the MALYON spell. If you don't have it yet, visit the amusement park. .CLUE Try casting MALYON on the dragon carving. .CLUE It doesn't seem to be powerful enough. .CLUE You'll also need the YONK spell. If you don't have it yet, visit Fort Griffspotter. .CLUE CAST THE YONK SPELL ON THE MALYON SPELL. Then CAST THE MALYON SPELL ON THE DRAGON. .HINT How can I make the invisible carvings appear? .CLUE The ZIKKLE spell works well on the invisible tenets in the Guild Hall... .CLUE ...but you probably had to give up the ZIKKLE spell to the rockworm tribe. .CLUE Invisible carvings? ZIKKLE spell? Rockworm tribe? .HINT Who built the underground highway? .CLUE Probably one of the Construction Guilds. .CLUE It seems to be a relic of the Great Underground Empire. .CLUE It was probably built during the reign of King Duncanthrax or one of the Flatheads. .HINT How can I get past the Toll Gate? .CLUE Have you tried typing OPEN THE GATE? .CLUE Have you tried REZROVing the gate? .CLUE Have you tried typing GNOME, OPEN THE GATE? .CLUE Of course, you'll have to wake the gnome before you can talk to him. .CLUE He won't open the gate until you give him a zorkmid. .CLUE You can get one from beyond the chasm, near the Crater. .CLUE If you've already given that zorkmid to the amusement park gnome, you'll have to use the machine in the Casino. .HINT What is the floor waxer used for? .CLUE Use your imagination. .CLUE Try turning it on. .CLUE Have you seen any floors that need waxing? .CLUE Don't go on until you've been to the Dance Hall. .CLUE Since there's no Dance Hall, you're obviously ignoring directions. .CLUE The floor waxer is of no use at all. .CLUE It's just as well. This model tends to produce waxy yellow build-up. .HINT Is there any significance to the Stone Hut? .CLUE Yes. You'll find out more later. .MENU The Glass Maze Area .LINK Is there any significance to the statue? .LINK Can I make a map of the maze? .LINK How big is the maze? .LINK Can I survive in maze rooms that don't have a floor? .LINK Is there anything beyond the maze? .LINK How do I get back from the Hollow? .LINK How can I get the parchment scroll back from the Hollow? .LINK What causes the maze to re-arrange itself? .LINK What rouses the dorn beast? .LINK How can I kill the dorn beast? .LINK Is the brick structure of any significance? .HINT Is there any significance to the statue? .CLUE Read the inscription. .CLUE It's a statue of Duncanthrax. .CLUE In addition to being a King of Quendor, he built the Glass Maze. .HINT Can I make a map of the maze? .CLUE Yes. .HINT How big is the maze? .CLUE It has 27 rooms. .CLUE They are arranged in a 3 by 3 by 3 array. .HINT Can I survive in maze rooms that don't have a floor? .CLUE Yes. .CLUE By flying. .CLUE Unfortunately, IZYUK doesn't last long enough to get you through the maze, even if you keep learning it and re-casting it. .CLUE There is another flying spell. .CLUE Try the FWEEP spell found in the Hidden Cave near the river. .CLUE It also has the beneficial side-effect of sonar-like sensing. .HINT Is there anything beyond the maze? .CLUE Yes. .CLUE Make a map of the maze. .CLUE Read the previous question. .CLUE If you still haven't made it, type FWEEP ME at Outside the Glass Arch, then go E.N.E.S.S.W.D.E.E.N.N.U.U.S.E. .HINT How do I get back from the Hollow? .CLUE The only way back is through the glass maze. .CLUE You'll need the FWEEP spell to get back through it. .CLUE So you'd better memorize it more than once before you enter the maze from Outside the Glass Arch. .CLUE In fact, once the maze has re-arranged itself, you'll need a total of three FWEEPs to make the round trip. .CLUE There's a much easier and quicker way, although some players may find it inelegant. GASPAR yourself at Outside the Glass Arch. Then, get "killed" in the Hollow or the maze. .HINT How can I get the parchment scroll back from the Hollow? .CLUE You can't carry it while FWEEPed. .CLUE And you have to FWEEP yourself to get back. .CLUE Did you ever wonder what the brick structure is? .CLUE EXAMINE it. .CLUE It's the top of a chimney. .CLUE Chimneys are usually located above fireplaces. .CLUE If you drop the scroll into the chimney, it will end up in the fireplace in the Stone Hut. .HINT What causes the maze to re-arrange itself? .CLUE Picking up the parchment scroll. .CLUE It is unavoidable. .HINT What rouses the dorn beast? .CLUE Don't go on until you've been threatened by the dorn beast. .CLUE Dropping the parchment scroll in the chimney causes the attack. .CLUE Since this is the only way to get that scroll out of the Hollow, there's no way to avoid rousing the dorn beast. .HINT How can I kill the dorn beast? .CLUE There's only one way. .CLUE It involves entering the maze. .CLUE It involves flying. .CLUE Enter a maze room without a floor, while flying. The dorn beast will pursue you, and plummet. .CLUE Flying from the Hollow, go W.W.S.E. .HINT Is the brick structure of any significance? .CLUE Yes. .MENU The Amusement Park .LINK How can I enter the park? .LINK What is the significance of the Haunted House? .LINK What is the significance of the Flume? .LINK What is the significance of the Roller Coaster? .LINK What is the significance of the Arcade? .LINK What should I do with the hawker? .LINK How can I win the hawker's game? .LINK What is the significance of the Casino? .LINK How does the odd machine work? .HINT How can I enter the park? .CLUE You must first summon the park gnome by attempting to go west from the Park Entrance. .CLUE He won't let you enter until you pay the admission price of one zorkmid. .CLUE You can get a zorkmid coin from the area beyond the chasm near the Crater. .CLUE If you already gave that coin to the toll gnome, you'll have to do a little thinking. .CLUE What did the toll gnome do with the coin you gave him? .CLUE SEARCH THE GNOME after he falls asleep again. .HINT What is the significance of the Haunted House? .CLUE It's just an interesting place to visit. .HINT What is the significance of the Flume? .CLUE Have you tried riding the Flume? .CLUE To do so, just type GET IN THE LOG BOAT. .CLUE Wasn't that a fun ride? .CLUE There's nothing important about the Flume. .HINT What is the significance of the Roller Coaster? .CLUE Have you tried riding the Roller Coaster? .CLUE To do so, just type GET IN THE CAR. .CLUE Wasn't that a fun ride? .CLUE There's nothing important about the Roller Coaster. .HINT What is the significance of the Arcade? .CLUE There aren't any video games there, of course. .CLUE But the hawker and his game booth are important. .HINT What should I do with the hawker? .CLUE Play his game. .CLUE TAKE THE BALL and then THROW THE BALL AT THE BUNNIES. .HINT How can I win the hawker's game? .CLUE Have you tried throwing the ball at the bunnies? .CLUE It's a difficult game. You could use some help. .CLUE There's a magic potion that's useful here. .CLUE It's located in the fort. .CLUE LOWER THE FLAG and then EXAMINE IT. .CLUE DRINK THE FOOBLE POTION before throwing the ball. .HINT What is the significance of the Casino? .CLUE It seems pretty run down. .CLUE The odd machine with the lever is still working, though. .HINT How does the odd machine work? .CLUE Pull the lever. .CLUE It is a slot machine. .CLUE If three identical symbols appear in the windows, you will get a payoff. This happens (on the average) one out of every sixteen tries. .CLUE If the three matching symbols are pots of gold, you hit the jackpot. Unfortunately, this is fatal. This happens (on the average) one out of every sixty-four tries. .CLUE Otherwise, the payoff is one zorkmid coin. This happens (on the average) three out of every sixty-four tries. If you paid off the park gnome before paying the toll gnome, this is the only way to get a coin for the toll. .CLUE For a better way to pay both gnomes, read the first question in this section. .MENU The Coal Mine .LINK How can I keep the ceiling from caving in? .LINK How can I breathe in the coal mine? .LINK How can I get past the door in the Dial Room? .LINK Who is the person who looks just like my twin? .LINK Should I give my spell book to my "twin"? .LINK Can I make a map of the coal mine? .LINK Can I go down the coal chute at Top of Chute? .LINK What was that flash of orange light? .LINK What is the purpose of the GOLMAC spell? .LINK What is the purpose of the kerosene lamp? .LINK What happened to the objects I dropped into the coal chute at Top of Chute? .LINK What should I do when I meet my younger self? .LINK How can I get my younger self to give me my spell book? .LINK Aargh! This coal mine puzzle has me totally befuddled! Help! .HINT How can I keep the ceiling from caving in? .CLUE You can't. It will always cave in when you enter the mine. .HINT How can I breathe in the coal mine? .CLUE You can survive only three turns without the aid of magic. .CLUE You need a potion. .CLUE It's the vilstu potion, which you must acquire before you leave the Guild Hall. .CLUE See the matchbook question in the Guild Hall section. .HINT How can I get past the door in the Dial Room? .CLUE READ THE SIGN. .CLUE EXAMINE THE DIAL. .CLUE You'll have to find out the combination. .CLUE Unfortunately, Ernie Flathead is probably long gone. .CLUE Only someone who has already been through it can tell you. .CLUE Take the vilstu potion, and then wait in the Coal Bin Room. .HINT Who is the person who looks just like my twin? .CLUE The person looks just like you, only more dishevelled. .CLUE It is your own older self. .CLUE There must be some time travel going on here. .HINT Should I give my spell book to my "twin"? .CLUE It makes sense to trust your older self, since your interests are almost certainly mutual. After all, where would your older self be if you went and got yourself "killed"? .HINT Can I make a map of the coal mine? .CLUE Yes, but you don't have much time until vilstu wears off. .CLUE Dropping an object in each room of the coal mine will individualize it, and thus making a map of the area will be easier. .CLUE There are only three rooms called Coal Mine, but sometimes a passage returns to the same room that it left from. .HINT Can I go down the coal chute at Top of Chute? .CLUE Sure. DOWN or ENTER THE CHUTE will do it. .HINT What was that flash of orange light? .CLUE VEZZA might be helpful here. .CLUE There is a room off the middle of the coal chute. .CLUE You can get to it if you've found the timber in the coal mine. .CLUE Tie the rope to the timber, drop the timber at Top of Chute, and then throw the rope down the chute. .CLUE If you are tired, or holding anything, you will lose your grip on the rope. .HINT What is the purpose of the GOLMAC spell? .CLUE READ it. .CLUE Temporal travel means traveling in time. .CLUE This is obviously how your older self was able to meet you earlier, in the Coal Bin Room. .CLUE CAST GOLMAC ON ME, then go DOWN to the Coal Bin Room. .HINT What is the purpose of the kerosene lamp? .CLUE It lights the Slanted Room. .CLUE Something unusual happens when you GOLMAC in the Slanted Room. .CLUE After casting GOLMAC on yourself, OPEN THE LAMP. .CLUE The smelly scroll wasn't there when you arrived, because you yourself removed it the "last time through" the cycle. .HINT What happened to the objects I dropped into the coal chute at Top of Chute? .CLUE When you drop objects into the upper coal chute, they land in the Coal Bin Room, where they get buried in the coal (except for a few large objects, such as the timber or the floor waxer). .HINT What should I do when I meet my younger self? .CLUE What happened the last time this meeting occurred? .CLUE If you gave your older self the spell book before, then your younger self should now give you the spell book. .CLUE You'd better give your younger self the combination to the door in the Dial Room. .CLUE Otherwise your younger self will never be able to get to the Slanted Room and find GOLMAC and become your older self... .CLUE ...or more simply, you will cease to exist! .HINT How can I get my younger self to give me my spell book? .CLUE Remember, _you_ were the younger self 20 or 30 turns ago. .CLUE Your younger self will do whatever _you_ did when _you_ were the younger self. .CLUE If you gave your spell book to your older self, then your younger self will give it to you. .HINT Aargh! This coal mine puzzle has me totally befuddled! Help! .CLUE Don't go on until you're completely stumped by the coal mine. .CLUE The entire goal of the coal mine puzzle is to obtain the smelly (VARDIK) scroll. .CLUE Time is of the essence, since vilstu will eventually run out. .CLUE One sequence that will work (starting from the Sooty Room): FROTZ ME. OPEN THE ORANGE VIAL. E. DRINK THE ORANGE POTION. Z. GIVE BOOK TO OLDER SELF. E. TURN DIAL TO (combination). OPEN DOOR. E. TAKE ROPE. U. SW. TAKE TIMBER. NW. W. TIE ROPE TO TIMBER. THROW ROPE DOWN CHUTE. DROP ALL. D. TAKE SCROLL. GOLMAC ME. OPEN LAMP. TAKE SCROLL. D. YOUNGER SELF, THE COMBINATION IS (combination). D. .MENU The Lagoon Area .LINK Why did some of my possessions vanish as I entered the lower chute? .LINK Where are the objects I dropped into the lower chute in the Coal Bin Room? .LINK Can I get back up the lower coal chute? .LINK Can I enter the lagoon? .LINK Is there anything significant about the lagoon? .LINK How can I breathe underwater? .LINK How can I take the wooden crate? .LINK How can I climb the cliffs? .LINK How can I enter the ocean? .LINK How can I cross the river at its mouth? .LINK How can I enter the cave with the vines? .LINK Omigosh! A pack of grues! What should I do? .LINK How can I destroy the machinery in the Mammoth Cavern? .LINK Which door should I open? .LINK How can I get out of the Hall of Eternal Pain? .LINK How can I get out of the Chamber of Living Death? .LINK How can I rouse Belboz? .LINK How can I exercise Belboz? .LINK How can I exorcise Belboz? .LINK How can I kill Belboz? .HINT Why did some of my possessions vanish as I entered the lower chute? .CLUE You changed time in such a way that it became impossible for you to have those possessions. .CLUE For example, you never told your younger self the combination, thus you yourself could never have been told it by your older self, thus you couldn't have objects from beyond the dial door. .HINT Where are the objects I dropped into the lower chute in the Coal Bin Room? .CLUE Objects that you drop into the lower chute end up at the bottom of the lagoon. .HINT Can I get back up the lower coal chute? .CLUE No. .HINT Can I enter the lagoon? .CLUE Try going east from the Lagoon Shore. .CLUE "If you want to enter the lagoon, say so." .CLUE Try ENTER THE LAGOON. .HINT Is there anything significant about the lagoon? .CLUE Yes. .CLUE Have you gone DOWN to the floor of the lagoon? .CLUE Lovely clump of spenseweeds, eh? (It would be a shame if anything happened to them.) .CLUE MEEF THE SPENSEWEEDS. .HINT How can I breathe underwater? .CLUE You can survive only a few turns underwater. .CLUE Naturally, the vilstu potion will allow you to stay underwater as long as it lasts. .CLUE But if you've solved the coal mine problem, you've already used up the vilstu potion. .CLUE Fortunately, you need to be underwater for only a few turns. .CLUE And, you can always go up for air and dive back down. .HINT How can I take the wooden crate? .CLUE It's pretty heavy. .CLUE You'll probably have to drop everything else before you try to move it. .CLUE You probably can't move it if you're tired. .HINT How can I climb the cliffs? .CLUE The cliffs are unclimbable. .CLUE The cliffs are too tall to fly over. .CLUE The cliffs are bigger than a breadbox. .CLUE The cliffs are not made of marzipan. .CLUE The cliffs are a good subject for a long, useless question. .HINT How can I enter the ocean? .CLUE Have you tried going EAST from the shore of the ocean? .CLUE "Entering the ocean is certain death." .CLUE Have you tried ENTER THE OCEAN? .CLUE As advertised, "Certain death." .HINT How can I cross the river at its mouth? .CLUE It has a big mouth. .CLUE In other words, there's no way. .HINT How can I enter the cave with the vines? .CLUE The vines are deadly. .CLUE Fortunately, they are susceptible to magic. .CLUE Try the MEEF spell. .HINT Omigosh! A pack of grues! What should I do? .CLUE Light usually takes care of grues, but these are mutated. .CLUE Have you found the Frobozz Magic Grue Protection Kit? .CLUE It's on the Lagoon Floor. See the lagoon question. .CLUE What you need is inside the crate. .CLUE The lamp is useless, of course, because of the mutation. .CLUE Either the grue suit or the repellent will suffice. .CLUE SPRAY ME WITH REPELLENT or WEAR THE GRUE SUIT. (Warning: the repellent wears off after several turns!) .HINT How can I destroy the machinery in the Mammoth Cavern? .CLUE Have you tried DESTROY THE MACHINERY? .CLUE You can't destroy the machinery. .CLUE Instead, you should destroy the machinery operator: Jeearr. .HINT Which door should I open? .CLUE You could try all three... .CLUE But a true Sorcerer in this situation probably wouldn't be able to SAVE and RESTORE. .CLUE The VEZZA spell would be helpful here. .CLUE Open the white wooden door. .HINT How can I get out of the Hall of Eternal Pain? .CLUE You can't. .CLUE Really. .HINT How can I get out of the Chamber of Living Death? .CLUE You can't. .CLUE Really. .HINT How can I rouse Belboz? .CLUE Don't continue until you've seen Belboz. .CLUE If you just wait for a little while, he will wake up. .CLUE But, obviously, this isn't the right thing to do. .CLUE You want to exorcise Belboz. .HINT How can I exercise Belboz? .CLUE Take him for a walk around the block. .CLUE A regimen of push-ups and squat thrusts would also help. .HINT How can I exorcise Belboz? .CLUE Don't continue until you've seen Belboz. .CLUE Don't continue until you've obtained the SWANZO spell. .CLUE CAST SWANZO ON BELBOZ. .CLUE Oops. Perhaps you'd better protect yourself first. .CLUE Don't continue until you've obtained the VARDIK spell. .CLUE CAST VARDIK ON ME then CAST SWANZO ON BELBOZ. Voila. .HINT How can I kill Belboz? .CLUE Kill your friend and mentor??? .CLUE The diamond-studded knife looks promising. .CLUE Try KILL BELBOZ WITH THE KNIFE. .CLUE Well, perhaps if you protected your own mind first... .CLUE Don't continue until you've obtained the VARDIK spell. .CLUE CAST VARDIK ON ME then KILL BELBOZ WITH THE KNIFE. .CLUE Still not the optimum ending, right? .CLUE You want to exorcise Belboz. .MENU General Questions .LINK Are potions liquids or powders? .LINK What is a nymph? .LINK Is it okay to rifle through the belongings of fellow Enchanters? .LINK Where is it safe to sleep? .LINK Are the dreams meaningful? .LINK Is the YOMIN spell useful? .LINK What is guano? .LINK Where is the scroll with the ZIKKLE spell? .LINK How can I dry out wet spell books and wet scrolls? .LINK Is the VEZZA spell important? .LINK Why do I sometimes suddenly cease to exist? .LINK How were the spells and potions named? .HINT Are potions liquids or powders? .CLUE Yes. .HINT What is a nymph? .CLUE Look it up in the encyclopedia in the Library. .HINT Is it okay to rifle through the belongings of fellow Enchanters? .CLUE In general, that would not be proper behavior. .CLUE But this is an emergency. .HINT Where is it safe to sleep? .CLUE The Guild Hall isn't safe until you've rescued Belboz. .CLUE It's safe to sleep almost everywhere else. .CLUE Some obvious exceptions: the river bed locations, inside the coal mine, Twisted Forest, Tree Branch, Snake Pit, Mine Field, Meadow, Drawbridge, River Bank, Hollow, Surface of Lagoon, Lagoon Floor, and Belboz's Hideout. .CLUE You might want to try sleeping in those locations, just to see what happens...but do a SAVE first. .HINT Are the dreams meaningful? .CLUE No, none of the dreams contains any useful information. .CLUE In fact, these dreams all appeared in Enchanter(tm), also. .CLUE Perhaps you suffer from recurring dreams. .HINT Is the YOMIN spell useful? .CLUE Not really. .CLUE It is sort of interesting to use, though. .HINT What is guano? .CLUE GUANO -- n. (gwan-o) A substance composed chiefly of excrement and used as fertilizer. .HINT Where is the scroll with the ZIKKLE spell? .CLUE The leader of the rockworm tribe can tell you. .CLUE But first you need to learn rockworm speech. .CLUE You can do that by reading the invisible carvings in the Hall of Carvings. .CLUE You can make them visible using the ZIKKLE spell. .HINT How can I dry out wet spell books and wet scrolls? .CLUE You can't. Once your spell book or a scroll has gotten wet, it's useless. .HINT Is the VEZZA spell important? .CLUE It provides a few hints. .CLUE But you could finish the game without ever using it. .CLUE Note that two of the glimpses are previews of the third Enchanter game: the pile of white blocks, and the Guildmasters meeting in Borphee. .HINT Why do I sometimes suddenly cease to exist? .CLUE Don't continue unless you've used the GOLMAC spell. .CLUE A time travel paradox is involved. .CLUE One way to "poof" out of existence is to enter the lower chute after casting GOLMAC without informing your younger self of the combination. This sets up a paradox. .CLUE Another way to "poof" is to cast GOLMAC on yourself a second time (the scroll re-appears on the ground of the Slanted Room when you GOLMAC). A second dose of this spell sends you too far back in time to meet your younger self, thus creating another paradox. .CLUE Two other ways to "poof" are to leave the Slanted Room before casting GOLMAC, or to carry the shimmering scroll out of the Slanted Room. .HINT How were the spells and potions named? .CLUE GNUSTO, FROTZ, REZROV, and IZYUK are taken from Enchanter. .CLUE FWEEP is the sound that the deranged bat in Zork I makes. Perhaps it is repeating the last word it ever heard as a human. .CLUE AIMFIZ is ZIFMIA backwards. ZIFMIA, in Enchanter, causes someone to be transported to YOUR location. .CLUE GOLMAC is short for gold machine, the time travel device in Zork III. The gold machine was probably imbued with this spell. .CLUE YOMIN is an anagram of the name of an actor who played a famous mind-prober on a sci-fi TV show. .CLUE MALYON is a corruption of Pygmalion, a sculptor who (according to ancient Greek legend) brought his creation to life. .CLUE FOOBLE is a potential reset code in Suspended(tm). .CLUE YONK is a reference to the author's birthplace. .CLUE Some others are the names of Infocom employees. .TEXT How All the Points Are Scored (Use only as a last resort) .FIX 5 points for waking up from the opening dream 15 points for finding the key to Belboz's journal 10 points for drinking the berzio potion 10 points for picking up the dusty scroll 10 points for taking the vilstu vial from the mailbox 25 points for taking the moldy scroll from the trunk 20 points for casting AIMFIZ on Belboz (or Jeearr) 20 points for reaching the Hidden Cave 10 points for taking the ordinary scroll from the cannon 15 points for taking the coin from the zorkmid tree 20 points for getting the gnome to open the toll gate 10 points for getting the glittering scroll from the hawker 20 points for reaching the Hollow 25 points for taking the parchment scroll from the fireplace 20 points for reaching the Sooty Room 20 points for opening the door in the Dial Room 20 points for reaching the Slanted Room 25 points for taking the smelly scroll from the kerosene lamp 20 points for reaching the Lagoon Shore 15 points for opening the wooden crate 20 points for reaching the Mammoth Cavern 20 points for entering Belboz's Hideout 25 points for exorcising Belboz while VARDIKed. .UNFIX .ENDTEXT .TEXT Spells, Potions, and Their Locations (Use only as a last resort) .FIX Spells Locations GNUSTO your spell book FROTZ your spell book REZROV your spell book IZYUK your spell book PULVER your spell book YOMIN your spell book VEZZA your spell book GASPAR Helistar's Quarters MEEF Library AIMFIZ Cellar (in the trunk) FWEEP Hidden Cave YONK Gun Emplacement (in the cannon) MALYON Arcade (from the hawker) SWANZO Hollow GOLMAC Slanted Room VARDIK Slanted Room (in the lamp, after casting GOLMAC on yourself) Potions Locations ochre (berzio) Store Room orange (vilstu) Lobby (in the receptacle, if you send for it) indigo (flaxo) Torture Chamber amber (blort) Hidden Cave aqua (fooble) Parade Ground (inside the flag) .UNFIX .ENDTEXT .TEXT For Your Amusement (After you've finished the game) Have you tried: * typing WAKE ME during the opening dream? * casting AIMFIZ on yourself, Duncanthrax, Krill, Barbel, Orkan, the Wizard of Frobozz, the servants, the mailman, the hawker, the author? * casting AIMFIZ on Helistar or Frobar? (Try these two several times.) * sitting on the table in the Chamber of the Circle? * sitting on the parrot's perch? * reading the tenets in the Chamber of the Circle? * taking the encyclopedia? * casting YOMIN on yourself, your older self, your younger self, the troglodyte, the hawker, the park gnome, and the toll gnome (while he sleeps)?^ * examining yourself while FROTZed or FWEEPed?^ * examining the boa?^ * FROTZing a gnome?^ * FROTZing a grue in the dark?^ * doing an inventory while FWEEPed?^ * going to sleep while flying?^ * casting MALYON on the bunnies, the statue, the dorn beast corpse, or the bones in the Pit of Bones?^ * casting MALYON on the dragon a second time? * PULVERing the moat or the flume? * filling a vial with water? * climbing the flagpole? * waving or wearing the flag? * asking a character about himself? * REZROVing the door in the dial room, or the toll gate? * giving a FROTZed coin to a gnome? * biting a coin? * leaving the Arcade with the ball? * casting IZYUK or FWEEP while underwater? * turning on the floor waxer while underwater? * opening a (full) potion vial while underwater? * taking the fooble, vilstu, or blort potion while under the effect of one of the others? (Try this several times.) * dying with your GASPAR location in the glass maze, in a river bed room, or in the Guild Hall? * doing crazy things as the younger self, and then seeing how your actions are described when you become the older self? * MEEFing the morgia plant, and then looking at the very last line of the game (assuming a 400 point finish)? Things you can read about in the encyclopedia: ACCARDI-BY-THE-SEA^ AMATHRADONIS^ AMULET OF AGGTHORA^ ANTHARIA^ ARAGAIN FALLS^ AUTHOR^ BARBEL^ BELBOZ^ BORPHEE^ BOZBARLAND^ CHEVAUX^ DIMWIT FLATHEAD^ DOUBLE FANNUCCI^ DUNCANTHRAX^ EGRETH CASTLE^ ENCHANTERS GUILD^ ENTHARION^ FIBBSBOZZA^ FLATHEAD OCEAN^ FLOOD CONTROL DAM^ FLUMES^ FORT GRIFFSPOTTER^ FRIGID RIVER^ GABBER TUMPER^ GALEPATH^ GLASS MAZE^ GNOMES^ GREAT SEA^ GREAT UNDERGROUND EMPIRE^ GUE TECH^ GURTH^ INFOCOM^ INFOTATERS^ JEEARR^ KOVALLI DESERT^ KRILL^ LARGONETH CASTLE^ LONELY MOUNTAIN^ MAGICLAND^ MAREILON^ ME^ MESSENGERS GUILD^ MITHICUS^ MIZNIA^ MORGIA PLANTS^ NYMPHS^ ORKAN^ QUENDOR^ RAZOR GORGE^ ROYAL MUSEUM^ SERVANTS GUILD^ SOFTSPEL^ SORCERER^ TEMPORAL TRAVEL^ THRIFF^ TROLLS^ TROGLODYTE^ WIZARD OF FROBOZZ^ ZORK^ ZORKMIDS^ plus spells, potions, and the infotater animals^ .ENDTEXT