The Glowing Sphere Thingey
Created using POV-Ray, the free
ray-tracing package.
#include "colors.inc"
#include "stones1.inc"
#include "woods.inc"
background { color Black }
#declare base1 =
difference
{
box {
<0,-1,0>
<1,1,1>
texture { T_Stone8 }
translate <-0.5, -0.5, -0.5>
}
box {
<0,-1.1,0>
<1.1,1.1,1.1>
texture { T_Stone8 }
translate <-0.55, -0.55, -0.55>
rotate y*45
}
}
#declare base2=
difference
{
object { base1 }
sphere { <0,0.5,0> 0.75 texture { T_Stone8 } }
}
camera {
location <2, 2, -3>
look_at <0,0,0>
}
#declare base=
union {
object { base2 }
box {
<0,0,0>
<1.2,0.2,1.2>
texture { T_Stone8 }
translate <-0.6,-1.2,-0.6>
}
cylinder {
<0,0,0>
<0,0.2,0>
0.95
texture { T_Stone8 }
translate <0,-1.4,0>
}
}
light_source { <10,10,-10> White rotate y*-30}
light_source { <0,0.5,0> White }
object { base }
sphere {
<0,0.5,0> 0.55
pigment { color rgbf <0.7,0.7,1,0.8> }
finish { reflection 0.7 phong 0.3 }
}
box {
<0,0,0>
<10,1,10>
texture { T_Wood2 }
translate <-5,-2.4,-5>
}