#include "colors.inc"
camera {
location <0,150,-200>
look_at <0,0,0>
}
height_field {
ppm "shasta.ppm"
smooth
pigment {
gradient y
pigment_map {
[0.01 color ForestGreen]
[0.03 color DarkGreen]
[0.04 color White]
[0.06 color White]
}
}
scale <443, 1200, 439>
translate <-221,0,-219>
}
light_source { <600,600,-600> color White }