#include "colors.inc" camera { location <0,150,-200> look_at <0,0,0> } height_field { ppm "shasta.ppm" smooth pigment { gradient y pigment_map { [0.01 color ForestGreen] [0.03 color DarkGreen] [0.04 color White] [0.06 color White] } } scale <443, 1200, 439> translate <-221,0,-219> } light_source { <600,600,-600> color White }