- hack
- 1. n. Originally, a quick job that produces what is
needed, but not well. 2. n. An incredibly good, and perhaps very
time-consuming, piece of work that produces exactly what is needed.
3. vt. To bear emotionally or physically. "I can't hack this
heat!" 4. vt. To work on something (typically a program). In an
immediate sense: "What are you doing?" "I'm hacking TECO."
In a general (time-extended) sense: "What do you do around here?"
"I hack TECO." More generally, "I hack `foo'" is roughly
equivalent to "`foo' is my major interest (or project)". "I
hack solid-state physics." See Hacking X for Y. 5. vt. To
pull a prank on. See sense 2 and hacker (sense 5). 6. /vi./ To
interact with a computer in a playful and exploratory rather than
goal-directed way. "Whatcha up to?" "Oh, just hacking."
7. n. Short for hacker. 8. See nethack. 9. [MIT] v. To
explore the basements, roof ledges, and steam tunnels of a large,
institutional building, to the dismay of Physical Plant workers and
(since this is usually performed at educational institutions) the
Campus Police. This activity has been found to be eerily similar
to playing adventure games such as Dungeons and Dragons and
Zork. See also vadding.
Constructions on this term abound. They include `happy hacking'
(a farewell), `how's hacking?' (a friendly greeting among
hackers) and `hack, hack' (a fairly content-free but friendly
comment, often used as a temporary farewell). For more on this
totipotent term see "The Meaning of `Hack'". See
also neat hack, real hack.
- hack attack
- n. [poss. by analogy with `Big Mac Attack'
from ads for the McDonald's fast-food chain; the variant `big
hack attack' is reported] Nearly synonymous with hacking run,
though the latter more strongly implies an all-nighter.
- hacker
- n. [originally, someone who makes furniture with an
axe] 1. A person who enjoys exploring the details of programmable
systems and how to stretch their capabilities, as opposed to most
users, who prefer to learn only the minimum necessary. 2. One who
programs enthusiastically (even obsessively) or who enjoys
programming rather than just theorizing about programming. 3. A
person capable of appreciating hack value. 4. A person who is
good at programming quickly. 5. An expert at a particular program,
or one who frequently does work using it or on it; as in `a Unix
hacker'. (Definitions 1 through 5 are correlated, and people who
fit them congregate.) 6. An expert or enthusiast of any kind. One
might be an astronomy hacker, for example. 7. One who enjoys the
intellectual challenge of creatively overcoming or circumventing
limitations. 8. [deprecated] A malicious meddler who tries to
discover sensitive information by poking around. Hence `password
hacker', `network hacker'. The correct term for this sense is
cracker.
The term `hacker' also tends to connote membership in the global
community defined by the net (see network, the and
Internet address). It also implies that the person described
is seen to subscribe to some version of the hacker ethic (see
hacker ethic).
It is better to be described as a hacker by others than to describe
oneself that way. Hackers consider themselves something of an
elite (a meritocracy based on ability), though one to which new
members are gladly welcome. There is thus a certain ego
satisfaction to be had in identifying yourself as a hacker (but if
you claim to be one and are not, you'll quickly be labeled
bogus). See also wannabee.
- hacker ethic
- n. 1. The belief that information-sharing
is a powerful positive good, and that it is an ethical duty of
hackers to share their expertise by writing free software and
facilitating access to information and to computing resources
wherever possible. 2. The belief that system-cracking for fun and
exploration is ethically OK as long as the cracker commits no
theft, vandalism, or breach of confidentiality.
Both of these normative ethical principles are widely, but by no
means universally, accepted among hackers. Most hackers subscribe
to the hacker ethic in sense 1, and many act on it by writing and
giving away free software. A few go further and assert that
*all* information should be free and *any* proprietary
control of it is bad; this is the philosophy behind the GNU
project.
Sense 2 is more controversial: some people consider the act of
cracking itself to be unethical, like breaking and entering. But
the belief that `ethical' cracking excludes destruction at least
moderates the behavior of people who see themselves as `benign'
crackers (see also samurai). On this view, it may be one of
the highest forms of hackerly courtesy to (a) break into a system,
and then (b) explain to the sysop, preferably by email from a
superuser account, exactly how it was done and how the hole
can be plugged -- acting as an unpaid (and unsolicited) tiger
team.
The most reliable manifestation of either version of the hacker
ethic is that almost all hackers are actively willing to share
technical tricks, software, and (where possible) computing
resources with other hackers. Huge cooperative networks such as
Usenet, FidoNet and Internet (see Internet address)
can function without central control because of this trait; they
both rely on and reinforce a sense of community that may be
hackerdom's most valuable intangible asset.
- hacking run
- n. [analogy with `bombing run' or `speed
run'] A hack session extended long outside normal working times,
especially one longer than 12 hours. May cause you to `change
phase the hard way' (see phase).
- cracker
- n. One who breaks security on a system. Coined
ca. 1985 by hackers in defense against journalistic misuse of
hacker (q.v., sense 8). An earlier attempt to establish
`worm' in this sense around 1981--82 on Usenet was largely a
failure.
Use of both these neologisms reflects a strong revulsion against
the theft and vandalism perpetrated by cracking rings. While it is
expected that any real hacker will have done some playful cracking
and knows many of the basic techniques, anyone past larval
stage is expected to have outgrown the desire to do so except for
immediate, benign, practical reasons (for example, if it's
necessary to get around some security in order to get some work
done).
Thus, there is far less overlap between hackerdom and crackerdom
than the mundane reader misled by sensationalistic journalism
might expect. Crackers tend to gather in small, tight-knit, very
secretive groups that have little overlap with the huge, open
poly-culture this lexicon describes; though crackers often like to
describe *themselves* as hackers, most true hackers consider
them a separate and lower form of life.
Ethical considerations aside, hackers figure that anyone who can't
imagine a more interesting way to play with their computers than
breaking into someone else's has to be pretty losing. Some
other reasons crackers are looked down on are discussed in the
entries on cracking and phreaking. See also
samurai, dark-side hacker, and hacker ethic. For a
portrait of the typical teenage cracker, see warez
d00dz.
- cracking
- n. The act of breaking into a computer system;
what a cracker does. Contrary to widespread myth, this does
not usually involve some mysterious leap of hackerly brilliance,
but rather persistence and the dogged repetition of a handful of
fairly well-known tricks that exploit common weaknesses in the
security of target systems. Accordingly, most crackers are only
mediocre hackers.