Following is a complete description of every item in the game. Note that it is difficult to identify any of the items without just trying them out.
The Perception skill will allow you to notice magical armor and weapons. They will appear as {magik} and you will get a message about something in your pack or something that you're wearing/wielding.
The names (like metalic green potion, and scroll named "xj dsy") are generated differently every time, but in the same game of Moria will always represent the same object.
Items preceded by an * are always damned. Any item with a negative enchantment is also damned. Items preceded by a + are never damned and never have negative enchantments.
All Chests, Bows, Polearms, Body armor, Staves are considered large. All other weapons and diggers weighing more than 15lbs are large. All other items are small. Large items will not be dropped by monsters carrying 'small' items and will not be found in chests.
When a range of charges or enchantments is given, the distribution in the game is in the shape of a bell curve. Therefore, the vast majority of items will be in the middle of this range, and not at the ends. For example: An amulet of searching has a range from -100 to +50, but both of these will be very rare. Much more common are amulets in the range -50 to +30 with values in the middle generated quite often.
Note: No generated item will have an enchantment of zero except for weapon +to hit, +to dam and armor +to AC
+----------------------------------------------------------+ | Amulet | Level | + Range | Base Cost | Cost/Plus | +----------------------------------------------------------+ | Searching | 14 |-100..50 | 250 | 50 | |+Slow Digestion | 14 | | 200 | | |*Teleportation | 14 | | 0 | | |+Adornment | 16 | | 20 | | | Charisma | 20 | -20..10 | 250 | 100 | | Wisdom | 20 | -20..10 | 300 | 100 | |+Resist Acid | 24 | | 250 | | |*DOOM | 50 | -5 | 0 | 0 | |+the Magi | 50 | 5..125 | 5000 | 20 | +----------------------------------------------------------+Descrptions
+---------------------------------------------------------------+ | Armor | Level | Weight | AC | - Hit | Cost | +---------------------------------------------------------------+ | Robe | 1 | 2.0 | 2 | 0 | 4 | | Soft Leather Armor | 2 | 8.0 | 4 | 0 | 18 | | Soft Studded Leather | 3 | 9.0 | 5 | 0 | 35 | | Hard Leather Armor | 5 | 10.0 | 6 | -1 | 55 | | Hard Studded Leather | 7 | 11.0 | 7 | -1 | 100 | | Woven Cord Armor | 7 | 15.0 | 6 | -1 | 45 | | Soft Leather Ring Mail | 10 | 13.0 | 6 | -1 | 160 | | Hard Leather Ring Mail | 12 | 15.0 | 8 | -2 | 230 | | Leather Scale Mail | 14 | 14.0 | 11 | -1 | 330 | | Metal Scale Mail | 24 | 25.0 | 13 | -2 | 430 | | Chain Mail | 26 | 22.0 | 14 | -2 | 530 | | Rusty Chain Mail | 26 | 22.0 | 14 | -5 | 0 | | Double Chain Mail | 28 | 26.0 | 15 | -2 | 630 | | Augmented Chain Mail | 30 | 27.0 | 16 | -2 | 675 | | Bar Chain Mail | 34 | 28.0 | 18 | -2 | 720 | | Metal Brigandine Armor | 36 | 29.0 | 19 | -3 | 775 | | Laminated Armor | 38 | 30.0 | 20 | -3 | 825 | | Partial Plate Armor | 42 | 32.0 | 22 | -3 | 900 | | Metal Lamellar Armor | 44 | 34.0 | 23 | -3 | 950 | | Full Plate Armor | 48 | 38.0 | 25 | -3 | 1050 | | Ribbed Plate Armor | 50 | 38.0 | 28 | -3 | 1200 | +---------------------------------------------------------------+ +-------------------------------------------------------+ | Helms | Level | Weight | AC | Cost | +-------------------------------------------------------+ | Soft Leather Cap | 2 | 1.0 | 1 | 4 | | Hard Leather Cap | 4 | 1.5 | 2 | 12 | | Metal Cap | 7 | 2.0 | 3 | 30 | | Iron Helm | 20 | 7.5 | 5 | 75 | | Steel Helm | 40 | 6.0 | 6 | 200 | | Silver Crown | 44 | 2.0 | 0 | 500 | | Golden Crown | 47 | 3.0 | 0 | 1000 | | Jewel-Encrused Crown | 50 | 4.0 | 0 | 2000 | +-------------------------------------------------------+ +------------------------------------------------------------------+ | Shields | Level | Weight | AC | Cost | Bash Dam | +------------------------------------------------------------------+ | Small Leather Shield | 3 | 5.0 | 2 | 30 | 1 | | Medium Leather Shield | 8 | 7.5 | 3 | 60 | 1d2 | | Large Leather Shield | 15 | 10.0 | 4 | 120 | 1d2 | | Small Metal Shield | 10 | 6.5 | 3 | 50 | 1d2 | | Medium Metal Shield | 20 | 9.0 | 4 | 125 | 1d3 | | Large Metal Shield | 30 | 12.0 | 5 | 200 | 1d3 | +------------------------------------------------------------------+ +-------------------------------------------------------+ | Gloves | Level | Weight | AC | Cost | +-------------------------------------------------------+ | Set of Leather Gloves | 1 | 0.5 | 1 | 3 | | Set of Gauntlets | 12 | 2.5 | 2 | 35 | +-------------------------------------------------------+ +-------------------------------------------------------+ | Boots | Level | Weight | AC | Cost | +-------------------------------------------------------+ | Pair Soft Leather Shoes | 1 | 0.5 | 1 | 4 | | Pair Soft Leather Boots | 4 | 2.0 | 2 | 7 | | Pair Hard Leather Boots | 6 | 4.0 | 3 | 12 | +-------------------------------------------------------+ +-------------------------------------------------------+ | Cloak | Level | Weight | AC | Cost | +-------------------------------------------------------+ | Cloak | 1 | 1.0 | 1 | 3 | +-------------------------------------------------------+
+-------------------------------------------------------+ | Diggers | Dig | Damage | Weight | Level | Cost | +-------------------------------------------------------+ | Shovel | 0 | 1d2 | 6.0 | 0 | 15 | | Pick | 1 | 1d3 | 15.0 | 0 | 50 | | Gnomish Shovel | 1 | 1d2 | 5.0 | 20 | 100 | | Orcish Pick | 2 | 1d3 | 18.0 | 20 | 500 | | Dwarven Shovel | 2 | 1d3 | 12.0 | 40 | 250 | | Dwarven Pick | 3 | 1d4 | 20.0 | 50 | 1200 | +-------------------------------------------------------+Chance to knock down a wall by digging is:
With a shovel/pick Without a shovel/pick Strength Strength + to Dig bonus * 50 + Max damage of weapon + 25 + To hit bonus - item too heavy penalty + to damage bonus / 2, digging penalty - Weapon too heavy penalty --- Digging ability --- Digging abilityWall hardnesses: Granite 1d1200+80, Magma 1d600+10, Quartz 1d400+10
If there is a monster in the wall, it is treated as an attack against that monster. Note: If you do not have see invisible, the only way to attack invisible monsters in walls is to tunnel.
If the hardness < digging ability, then tunnel is completed.
Food consumption per move is:
2 (base) + speed squared + 3 for regeneration - 1 if resting +-------------------------------------------------------+ | Food | Food Val | Level | Cost | +-------------------------------------------------------+ | Pint of Fine Wine | 400 | 0 | 2 | | Pint of Fine Ale | 500 | 0 | 2 | | Hard Biscuit | 500 | 0 | 1 | | Strip of Beef Jerkey | 1750 | 0 | 4 | | Ration of Food | 5000 | 0 | 3 | | Pint of fine grade mush | 1500 | 1 | 1 | | Slime Mold | 3000 | 1 | 2 | | Mushroom of First-Aid | 500 | 5 | 5 | | Mushroom of Cure Confusion | 500 | 6 | 50 | | Piece of Elvish Waybread | 7500 | 6 | 25 | | Mushroom of Posion | 500 | 7 | 0 | | Mushroom of Confusion | 500 | 7 | 0 | | Mushroom of Weakness | 500 | 7 | 0 | | Mushroom of Minor Cures | 500 | 7 | 20 | | Mushroom of Cure Poison | 500 | 8 | 60 | | Mushroom of Blindness | 500 | 9 | 0 | | Mushroom of Paranoia | 500 | 9 | 0 | | Mushroom of Light Cures | 500 | 10 | 30 | | Mushroom of Cure Blindness | 500 | 10 | 50 | | Mushroom of Cure Paranoia | 500 | 12 | 25 | | Mushroom of Hallucination | 500 | 13 | 0 | | Mushroom of Unhealth | 500 | 15 | 75 | | Mold of Poison | 1200 | 15 | 0 | | Mold of Major Cures | 1200 | 16 | 75 | | Mold of Hallucinations | 1200 | 18 | 0 | | Mold of Cure Poison | 1200 | 19 | 75 | | Mushroom of Restore Const. | 500 | 20 | 350 | | Mold of Unhealth | 1200 | 28 | 25 | | Mushroom of Restoration | 500 | 30 | 1000 | +-------------------------------------------------------+
+---------------------------+ | Types | Value | Type | +---------------------------+ | Copper | 3 | $ | | Copper | 4 | $ | | Copper | 5 | $ | | Silver | 6 | $ | | Silver | 7 | $ | | Silver | 8 | $ | | Garnets | 9 | * | | Garnets | 10 | * | | Gold | 12 | $ | | Gold | 14 | $ | | Gold | 16 | $ | | Opals | 18 | * | | Sapphires | 20 | * | | Gold | 24 | $ | | Rubies | 28 | * | | Diamonds | 32 | * | | Emeralds | 40 | * | | Mithril | 80 | $ | +---------------------------+Generated gold piece value will be from value+9 to 9*value+8
+--------------------------------------------+ | Potion | Level | Cost | Food | +--------------------------------------------+ | Blindness | 0 | 0 | 0 | | Confusion | 0 | 0 | 0 | | Salt Water | 0 | 0 | 0 | | Sleep | 0 | 0 | 50 | | Water | 0 | 0 | 200 | | Apple Juice | 0 | 1 | 250 | | Slime Mold Juice | 0 | 2 | 400 | | Cure Light Wounds | 0 | 15 | 50 | | Slowness | 1 | 0 | 0 | | Boldness | 1 | 10 | 0 | | Slow Poison | 1 | 25 | 0 | | Resist Heat | 1 | 30 | 0 | | Resist Cold | 1 | 30 | 0 | | Heroism | 1 | 35 | 0 | | Haste Self | 1 | 75 | 0 | | Poison | 3 | 0 | 0 | | Weakness | 3 | 0 | 0 | | Infra-Vision | 3 | 20 | 0 | | Cure Serious Wounds | 3 | 40 | 100 | | Detect Invisible | 3 | 50 | 0 | | Super Heroism | 3 | 100 | 0 | | Neutralize Poison | 5 | 75 | 0 | | Cure Critical Wounds | 5 | 100 | 100 | | Lose Experience | 10 | 0 | 0 | | Healing | 12 | 200 | 200 | | Lose Intelligence | 25 | 0 | 0 | | Lose Wisdom | 25 | 0 | 0 | | Ugliness | 25 | 0 | 0 | | Charisma | 25 | 300 | 0 | | Constitution | 25 | 300 | 50 | | Dexterity | 25 | 300 | 0 | | Intelligence | 25 | 300 | 0 | | Strength | 25 | 300 | 50 | | Wisdom | 25 | 300 | 0 | | Restore Mana | 25 | 350 | 0 | | Invulnerability | 40 | 1000 | 0 | | Restore Charisma | 40 | 300 | 0 | | Restore Constitution | 40 | 300 | 0 | | Restore Dexterity | 40 | 300 | 0 | | Restore Intelligence | 40 | 300 | 0 | | Restore Strength | 40 | 300 | 0 | | Restore Wisdom | 40 | 300 | 0 | | Restore Life Levels | 40 | 400 | 0 | | Gain Experience | 50 | 2500 | 0 | +--------------------------------------------+
+---------------------------------------------------------+ | Rings | Level | Bonus | Cost | Cost/bonus | +---------------------------------------------------------+ |*Aggravate Monster | 7 | | 0 | | |*Stupidity | 7 | -5 | 0 | 0 | |*Teleportation | 7 | | 0 | | |*Weakness | 7 | -5 | 0 | 0 | |+Adornment | 7 | | 20 | | | Protection | 7 | -20..20 | 100 | 100 | |+Feather Falling | 7 | | 200 | | | Searching | 7 |-100..100| 250 | 50 | |+Slow Digestion | 7 | | 200 | | |+Resist Cold | 14 | | 250 | | |+Resist Fire | 14 | | 250 | | | Increase Damage | 20 | -20..20 | 100 | 100 | | Increase To-Hit | 20 | -20..20 | 100 | 100 | | Constitution | 30 | -20..10 | 400 | 100 | | Dexterity | 30 | -20..10 | 400 | 100 | | Intelligence | 30 | -20..10 | 400 | 100 | | Strength | 30 | -20..10 | 400 | 100 | |+See invisible | 40 | | 500 | | |+Sustain Charisma | 44 | | 500 | | |+Sustain Intellig. | 44 | | 600 | | |+Sustain Wisdom | 44 | | 600 | | |+Sustain Constitut.| 44 | | 750 | | |+Sustain Dexterity | 44 | | 750 | | |+Sustain Strength | 44 | | 750 | | |*WOE | 50 | -5 | 0 | 0 | | Slaying | 50 | -25..25 | 1000 | 100 | |+Lordly Prot (Acid)| 50 | +5 | 1200 | 0 | |+Lordly Prot (Cold)| 50 | +5 | 1200 | 0 | |+Lordly Prot (Fire)| 50 | +5 | 1200 | 0 | | Speed | 50 | -3..1 | 3000 | 0 | +---------------------------------------------------------+
+---------------------------------------+ | Scroll | Level | Cost | +---------------------------------------+ | Light | 0 | 15 | | Object Detection | 0 | 15 | | Treasure Detection | 0 | 15 | | Darkness | 1 | 0 | | Summon Monster | 1 | 0 | | Blessing | 1 | 15 | | Detect Invisible | 1 | 15 | | Phase Door | 1 | 15 | | Identify | 1 | 50 | | Aggravate Monster | 5 | 0 | | Create Food | 5 | 10 | | Monster Confusion | 5 | 30 | | Door/Stair Location | 5 | 35 | | Sleep Monster | 5 | 35 | | Trap Detection | 5 | 35 | | Magic Mapping | 5 | 40 | | Word of Recall | 5 | 150 | | Remove Curse | 7 | 100 | | Teleport | 10 | 40 | | Trap Creation | 12 | 0 | | Holy Chant | 12 | 40 | | Trap/Door Destruction | 12 | 50 | | Door Creation | 12 | 100 | | Enchant Weapon To-Hit | 12 | 125 | | Enchant Weapon To-Dam | 12 | 125 | | Enchant Armor | 12 | 125 | | Summon Undead | 15 | 0 | | Teleport Level | 20 | 50 | | Holy Prayer | 24 | 80 | | Protection from Evil | 30 | 100 | | Genocide | 35 | 750 | | Dispel Undead | 40 | 200 | | Recharging | 40 | 200 | | *Destruction* | 40 | 750 | | Curse Armor | 50 | 0 | | Curse Weapon | 50 | 0 | | *Enchant Armor* | 50 | 500 | | *Enchant Weapon* | 50 | 500 | | Rune of Protection | 50 | 500 | | Mass Genocide | 50 | 1000 | +---------------------------------------+
The enchantment limit is +10 to AC for armor, +10 'to hit' for weapons and the weapon's maximum damage for the 'to damage' for melee weapons and +10 to damage for missiles and missile weapons.
+ Saving throw number (see races/classes) + INT bonus for devices (See INT table) - Level of staff - 5 + Device use number (see races/classes) / 2 if confused --- Chance number.If a random number between 1 and chance < 3 then you fail.
If your chance is < 3 then you have one chance in 3*(4-chance) to succeed.
(All staffs add 5% per charge to the base cost. If the cost = 0, then the stores will not buy/sell that staff.)
+----------------------------------------------+ | Staff | Level | Charges | Cost | +----------------------------------------------+ | Cure Light Wounds | 5 | 1d5+6 | 200 | | Darkenss | 5 | 1d10+6 | 0 | | Detect Invisible | 5 | 1d10+12 | 200 | | Light | 5 | 1d20+12 | 250 | | Object Location | 5 | 1d15+6 | 200 | | Treasure Location | 5 | 1d20+12 | 200 | | Door/Stair Location | 10 | 1d8+6 | 350 | | Haste Monsters | 10 | 1d10+12 | 0 | | Sleep Monsters | 10 | 1d5+6 | 700 | | Slow Monsters | 10 | 1d5+6 | 800 | | Summoning | 10 | 1d3+1 | 0 | | Trap Location | 10 | 1d5+6 | 350 | | Detect Evil | 20 | 1d10+12 | 350 | | Starlight | 20 | 1d5+6 | 400 | | Teleportation | 20 | 1d4+5 | 800 | | Curing | 25 | 1d3+4 | 1000 | | Earthquakes | 40 | 1d5+3 | 350 | | Slowness | 40 | 1d5+6 | 0 | | Speed | 40 | 1d3+4 | 1000 | | Mass Polymorph | 46 | 1d5+6 | 750 | | Remove Curse | 47 | 1d3+4 | 500 | | Dispel Evil | 49 | 1d3+4 | 1200 | | *Destruction* | 50 | 1d3+1 | 2500 | +----------------------------------------------+
+ Saving throw number (see races/classes) + INT bonus for devices (See INT table) - Level of wand - 5 + Device use number (see races/classes) / 2 if confused --- Chance number.If a random number between 1 and chance < 3 then you fail.
If chance < 3 then you still have 1 chance in 3*(4-chance) to succeed. If you are confused, then the wand will zap in a random direction.
(All wands add 5% per charge to the base cost. If the cost = 0, then the stores will not buy/sell that wand.)
+------------------------------------------------+ | Wand | Level | Charges | Cost | +------------------------------------------------+ | Confuse Monster | 2 | 1d12+6 | 400 | | Haste Monster | 2 | 1d20+12 | 0 | | Heal Monster | 2 | 1d20+12 | 0 | | Light | 2 | 1d10+6 | 200 | | Magic Missile | 2 | 1d10+6 | 200 | | Slow Monster | 2 | 1d10+6 | 500 | | Wonder | 2 | 1d12+12 | 250 | | Stinking Cloud | 5 | 1d8+6 | 400 | | Sleep Monster | 7 | 1d10+12 | 500 | | Stone-to-Mud | 12 | 1d4+3 | 300 | | Trap/Door Destruction | 12 | 1d8+6 | 500 | | Lightning Bolts | 15 | 1d8+6 | 600 | | Clone Monster | 15 | 1d5+3 | 0 | | Disarming | 20 | 1d5+4 | 500 | | Frost Bolts | 20 | 1d5+6 | 800 | | Polymorph | 20 | 1d8+6 | 400 | | Teleport Away | 20 | 1d5+6 | 350 | | Wall Building | 25 | 1d5+3 | 400 | | Fire Bolts | 30 | 1d8+6 | 1000 | | Lightning Balls | 35 | 1d8+4 | 1200 | | Cold Balls | 40 | 1d6+2 | 1500 | | Acid Balls | 48 | 1d5+2 | 1650 | | Drain Life | 50 | 1d3+3 | 1200 | | Fire Balls | 50 | 1d8+6 | 1800 | +------------------------------------------------+
+-----------------------------------------------------------------+ | Melee Weapon | Damage | Weight | Level | Cost | +-----------------------------------------------------------------+ | Broken Sword | 1d1 | 7.5 | 0 | 24 | (-2, -2) | Broken Dagger | 1d1 | 1.5 | 0 | 0 | (-2, -2) | Dagger (Misericorde) | 1d4 | 1.5 | 0 | 10 | | Dagger (Stiletto) | 1d4 | 1.2 | 0 | 10 | | Hands (ie No weapon) | 1d2 | 0.0 | 0 | 0 | (-2, -2) | Wooden Club | 1d3 | 10.0 | 0 | 10 | | Dagger (Bodkin) | 1d4 | 2.0 | 1 | 10 | | Dagger (Main Gauche) | 1d5 | 3.0 | 2 | 25 | | Cat-o'-Nine Tails | 1d4 | 4.0 | 3 | 14 | | Javelin | 1d4 | 3.0 | 4 | 18 | | Rapier | 1d6 | 4.0 | 4 | 42 | | Thrusting Sword (Bilbo) | 1d6 | 8.0 | 4 | 60 | | Sabre | 1d7 | 5.0 | 5 | 50 | | Small Sword | 1d6 | 7.5 | 5 | 48 | | Spear | 1d6 | 5.0 | 5 | 36 | | Thrusting Sword (Baselard) | 1d7 | 10.0 | 5 | 80 | | War Hammer | 3d3 | 12.0 | 5 | 225 | | Mace | 2d4 | 12.0 | 6 | 130 | | Backsword | 1d9 | 9.5 | 7 | 150 | | Cutlass | 1d7 | 11.0 | 7 | 85 | | Awl-Pike | 1d8 | 16.0 | 8 | 200 | | Broadsword | 2d5 | 15.0 | 9 | 255 | | Lance | 2d8 | 30.0 | 10 | 230 | | Morningstar | 2d6 | 15.0 | 10 | 396 | | Lucerne Hammer | 2d5 | 12.0 | 11 | 376 | | Flail | 2d6 | 15.0 | 12 | 353 | | Longsword | 1d10 | 13.0 | 12 | 200 | | Battle Axe (European) | 3d4 | 17.0 | 13 | 334 | | Bastard Sword | 3d4 | 14.0 | 14 | 350 | | Beaked Axe | 2d6 | 18.0 | 15 | 408 | | Lead-filled Mace | 3d4 | 18.0 | 15 | 502 | | Pike | 2d5 | 16.0 | 15 | 358 | | Broad Axe | 2d6 | 16.0 | 17 | 304 | | Fauchard | 1d10 | 17.0 | 17 | 376 | | Katana | 3d4 | 12.0 | 18 | 400 | | Ball and Chain | 2d4 | 15.0 | 20 | 200 | | Glaive | 2d6 | 19.0 | 20 | 363 | | Halberd | 3d4 | 19.0 | 22 | 430 | | Battle Axe (Balestarius) | 2d8 | 18.0 | 30 | 500 | | Two-Handed Sword (Claymore) | 3d6 | 20.0 | 30 | 775 | | Foil | 1d5 | 3.0 | 35 | 2 | | Two-Handed Sword (Espadon) | 3d6 | 18.0 | 35 | 655 | | Executioner's Sword | 4d5 | 26.0 | 40 | 850 | | Two-Handed Great Flail | 3d6 | 28.0 | 45 | 590 | | Two-Handed Sword (Flamberge) | 4d5 | 24.0 | 45 | 1000 | | Two-Handed Sword (No-Dachi) | 4d4 | 20.0 | 45 | 675 | | Two-Handed Sword (Zweihander) | 4d6 | 28.0 | 50 | 1500 | +-----------------------------------------------------------------+Each plus on ammo increases the cost by 5/piece of ammo.
+----------------------------------------------------------------------------+ | Missile and Ammo | Type | Damage | Level | Weight | Cost | Range | +----------------------------------------------------------------------------+ | Rounded Pebble | Rock | 1d2 | 0 | 0.1 | 1 | | | Sling | Rock | x1 | 1 | 0.5 | 5 | 20 | | Arrow | Bow | 1d4 | 2 | 0.2 | 1 | | | Bolt | Xbow | 1d5 | 2 | 0.3 | 2 | | | Iron Shot | Rock | 1d3 | 3 | 0.5 | 2 | | | Short Bow | Bow | x2 | 3 | 3.0 | 50 | 25 | | Long Bow | Bow | x3 | 10 | 4.0 | 120 | 30 | | Light Crossbow | Xbow | x3 | 15 | 11.0 | 140 | 25 | | Heavy Crossbow | Xbow | x4 | 30 | 20.0 | 300 | 35 | | Composite Bow | Bow | x4 | 40 | 5.0 | 240 | 35 | +----------------------------------------------------------------------------+
Stat sustained is based on the bonus to strength: 1=STR, 2=INT, 3=WIS, 4=CON