Moria characters have several attributes that affect how they their character can survive in the dungeon and interact with monsters. Many of these have cryptic relationships to their actual function. Below is a list of all the attributes and their contribution to the character.
The following six attributes, which are the most important, are on a scale of 3-18, with an additional 'exceptional' value after 18, designated by a slash, like 18/29. The maximum value of any attribute is 18/100. A plain 18 is the same as 18/00. If a second number is displayed next to the attribute (like STR: 18 18/29) the second number is your original value before it was drained by a attribute draining creature.
STR: Character strength.
+-------------------------------------------+ Carry capacity is: | STR Range | +HIT bonus | +Damage bonus | +-------------------------------------------+ | 3 | -3 | -2 | STR * 13.0 + Weight | 4 | -2 | -1 | | 5 - 7 | -1 | 0 | Maximum of 300.0 lbs. | 8 -15 | 0 | 0 | | 16 | +0 | +1 | Weapon limit | 17 | +0 | +2 | | 18 -18/74 | +1 | +3 | STR * 1.5 < Weapon Wt. | 18/75-18/90 | +2 | +4 | then hit it str*1.5-wt | 18/91-18/99 | +3 | +5 | | 18/100 | +4 | +6 | +-------------------------------------------+DEX: Character Dexterity and Agility:
+-------------------------------------------------------+ | DEX Range | +HIT bonus | +AC Bonus | +Disarm Bonus | +-------------------------------------------------------+ | 3 | -3 | -4 | -8 | | 4 | -2 | -3 | -6 | | 5 | -2 | -2 | -4 | | 6 | -1 | -1 | -2 | | 7 | -1 | 0 | -1 | | 8 -12 | 0 | 0 | 0 | | 13 -15 | 0 | 0 | +1 | | 16 | +1 | +1 | +2 | | 17 | +2 | +1 | +2 | | 18 -18/49 | +3 | +2 | +4 | | 18/50-18/90 | +4 | +3 | +5 | | 18/91-18/99 | +4 | +4 | +6 | | 18/100 | +5 | +5 | +8 | +-------------------------------------------------------+The number of attacks/round it determined by the weight of the weapon, the STR, and DEX attributes. S/W = Str divided by the weight of the weapon in pounds. Exceptional strength, is added to the 18. (18/29 = 47)
+--------------------------------------------------------------------------+ | S/W\DEX | 3-9 | 10-18 | 18/01-18/49 | 18/50-18/89 | 18/89-18/99 | 18/100 | +--------------------------------------------------------------------------+ | 0-1.99 | 1 | 1 | 1 | 1 | 1 | 1 | | 2-2.99 | 1 | 1 | 1 | 1 | 2 | 2 | | 3-3.99 | 1 | 1 | 1 | 2 | 2 | 3 | | 4-4.99 | 1 | 1 | 2 | 2 | 3 | 3 | | 5-6.99 | 1 | 2 | 2 | 3 | 3 | 4 | | 7-8.99 | 1 | 2 | 2 | 3 | 4 | 4 | | 9- | 2 | 2 | 3 | 3 | 4 | 4 | +--------------------------------------------------------------------------+INT and WIS: These determine your spell casting ability. For Mages, Rangers and Rogues, use the INT stat, and for priests and paladins, use the WIS stat.
Also, INT gives you a bonus for using devices, as shown in the table below. Note: This is for the INT stat, no matter what the class is. See the wand and staff section for a complete formula for the chance to use a device sucessfully.
+----------------------------------------------------------------+ | INT/WIS | Mana Mult | Fail adjust | Device use | Spell/lv | +----------------------------------------------------------------+ | 3 - 7 | 0 | No spells | 0 | None | | 8 -14 | 1 | - 3% | 1 | 1 | | 15 -17 | 1 | - 6% | 2 | 1 | | 18 -18/49 | 3/2 | - 9% | 3 | 1 | | 18/50-18/69 | 2 | -12% | 4 | 3/2 | | 18/70-18/89 | 5/2 | -15% | 5 | 3/2 | | 18/90-18/99 | 3 | -18% | 6 | 2 | | 18/100 | 4 | -21% | 7 | 5/2 | +----------------------------------------------------------------+CON: States how healthy the character is.
+--------------------------------------------------+ | CON | HP Bonus | HP/turn poison damage | +--------------------------------------------------+ | 3 | -4 | 4 | | 4 | -3 | 3 | | 5 | -2 | 3 | | 6 | -1 | 2 | | 7 -16 | 0 | 1 | | 17 | +1 | 1/2 | | 18 -18/74 | +2 | 1/2 | | 18/75-18/99 | +3 | 1/2 | | 18/100 | +4 | 1/3 | +--------------------------------------------------+CHA: Charisma. Describes you looks, personality, likeability. The only thing this effects is the prices in the ship. Unlike the other stats, nothing except a potion of Ugliness can lower your charisma.
+------------------------+ | CHA | % Base | +------------------------+ | 3 | 130% | | 4 | 125% | | 5 | 122% | | 6 | 120% | | 7 | 118% | | 8 | 116% | | 9 | 114% | | 10 | 112% | | 11 | 110% | | 12 | 108% | | 13 | 106% | | 14 | 104% | | 15 | 103% | | 16 | 102% | | 17 | 101% | | 18 | 100% | | 18/01-18/49 | 98% | | 18/50-18/69 | 96% | | 18/70-18/89 | 94% | | 18/90-18/99 | 92% | | 18/100 | 90% | +------------------------+
There are 8 races in standard moria. All but humans get modifiers to their attributes and many are limited in what classes they can become.
Classes is a bitmap of WMPRRP (Warrior, Mage, Priest, Rogue, Ranger, Paladin)
+----------------------------------------------------------------------+ | Race | STR | INT | WIS | DEX | CON | CHR | Classes | Exp Penalty | +----------------------------------------------------------------------+ | Human | 0 | 0 | 0 | 0 | 0 | 0 | WMPRRP | 0% | | Half-Elf | -1 | +1 | 0 | +1 | -1 | +1 | WMPRRP | 10% | | Elf | -1 | +2 | +1 | +1 | -2 | +1 | WMPRR | 20% | | Halfling | -2 | +2 | +1 | +3 | +1 | +1 | WM R | 10% | | Gnome | -1 | +2 | 0 | +2 | +1 | -2 | WMPR | 25% | | Dwarf | +2 | -3 | +1 | -2 | +2 | -3 | W P | 20% | | Half-Orc | +2 | -1 | +0 | +0 | +1 | -4 | W PR | 10% | | Half-Trl | +4 | -4 | -2 | -4 | +3 | -6 | W P | 20% | +----------------------------------------------------------------------+ +------------------------------------------------------------------------+ | Race | Disarm | Search | Stealth | Precept | Fight | Bows | Device | +------------------------------------------------------------------------+ | Human | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | Half-Elf | 2 | 6 | 1 | -1 | -1 | 5 | 3 | | Elf | 5 | 8 | 1 | -2 | -5 | 15 | 6 | | Halfling | 15 | 12 | 4 | -5 | -10 | 20 | 18 | | Gnome | 10 | 6 | 3 | -3 | -8 | 12 | 12 | | Dwarf | 2 | 7 | -1 | 0 | 15 | 0 | 9 | | Half-Orc | -3 | 0 | -1 | 3 | 12 | -5 | -3 | | Half-Trl | -5 | -1 | -2 | 5 | 20 | -10 | -8 | +------------------------------------------------------------------------+Note: Lower perception is better. Saving throw ability is the same as Device use.
+------------------------------------------------------------------------+ | Race | Age | Height (M) | Weight (M) | Height (F) | Weight (F) | +------------------------------------------------------------------------+ | Human | 14+1d6 | 72+1d6 | 180+1d25 | 66+1d4 | 150+1d20 | | Half-Elf | 24+1d16 | 66+1d6 | 130+1d15 | 62+1d6 | 100+1d10 | | Elf | 75+1d75 | 60+1d4 | 100+1d6 | 54+1d4 | 80+1d6 | | Halfling | 21+1d12 | 36+1d3 | 60+1d3 | 33+1d3 | 50+1d3 | | Gnome | 50+1d40 | 42+1d3 | 90+1d6 | 39+1d3 | 50+1d3 | | Dwarf | 35+1d15 | 48+1d3 | 150+1d10 | 46+1d3 | 120+1d10 | | Half-Orc | 11+1d4 | 67 | 150+1d5 | 63 | 120+1d5 | | Half-Trl | 20+1d10 | 96+1d10 | 255+1d50 | 84+1d8 | 225+1d40 | +------------------------------------------------------------------------+ +---------------------------------+ | Race | Infravision | Hitdie | +---------------------------------+ | Human | 0' | 10 | | Half-Elf | 20' | 9 | | Elf | 30' | 8 | | Halfling | 40' | 6 | | Gnome | 40' | 7 | | Dwarf | 50' | 9 | | Half-Orc | 30' | 10 | | Half-Trl | 30' | 12 | +---------------------------------+
+--------------------------------------------------------------------------+ | Class | STR | INT | WIS | DEX | CON | CHA | Spells | Exp Pen. | HitDie | +--------------------------------------------------------------------------+ | Warrior | +5 | -2 | -2 | +2 | +2 | -1 | NONE | 0% | 9 | | Mage | -5 | +3 | +0 | +1 | -2 | +1 | MAGE | 30% | 0 | | Priest | -3 | -3 | +3 | -1 | +0 | +2 | PRIEST | 20% | 2 | | Rogue | +2 | +1 | -2 | +3 | +1 | -1 | MAGE | 0% | 6 | | Ranger | +2 | +2 | +0 | +1 | +1 | +1 | MAGE | 40% | 4 | | Paladin | +3 | -3 | +1 | +0 | +2 | +2 | PRIEST | 35% | 6 | +--------------------------------------------------------------------------+ +---------------------------------------------------------------------+ | Class | Disarm | Search | Stealth | Percept | Fight | Bows | Save | +---------------------------------------------------------------------+ | Warrior | 25 | 14 | 1 | 38 | 70 | 55 | 18 | | Mage | 30 | 16 | 2 | 20 | 34 | 20 | 36 | | Priest | 25 | 16 | 2 | 32 | 48 | 35 | 30 | | Rogue | 45 | 32 | 5 | 16 | 60 | 66 | 30 | | Ranger | 30 | 24 | 3 | 24 | 56 | 72 | 30 | | Paladin | 20 | 12 | 1 | 38 | 68 | 40 | 24 | +---------------------------------------------------------------------+Each level, the fighting, bows, device use, disarm, and saves go up. This chart describes the increase per level of the above numbers
+-------------------------------------------------+ | Class | Fight | Bows | Device | Disarm | Save | +-------------------------------------------------+ | Warrior | 4 | 4 | 2 | 2 | 3 | | Mage | 2 | 2 | 4 | 3 | 3 | | Priest | 2 | 2 | 4 | 3 | 3 | | Rogue | 3 | 4 | 3 | 4 | 3 | | Ranger | 3 | 4 | 3 | 3 | 3 | | Paladin | 3 | 3 | 3 | 2 | 3 | +-------------------------------------------------+
Base Experience
+----------------------------------------------------------+ | Lv | Exp to Adv | Lv | Exp to Adv | Lv | Exp to Adv | +----------------------------------------------------------+ | 1 | 10 | 14 | 1,400 | 27 | 35,000 | | 2 | 25 | 15 | 1,800 | 28 | 50,000 | | 3 | 45 | 16 | 2,300 | 29 | 75,000 | | 4 | 70 | 17 | 2,900 | 30 | 100,000 | | 5 | 100 | 18 | 3,600 | 31 | 150,000 | | 6 | 140 | 19 | 4,400 | 32 | 200,000 | | 7 | 200 | 20 | 5,400 | 33 | 300,000 | | 8 | 280 | 21 | 6,800 | 34 | 400,000 | | 9 | 380 | 22 | 8,400 | 35 | 500,000 | | 10 | 500 | 23 | 10,200 | 36 | 750,000 | | 11 | 650 | 24 | 12,500 | 37 | 1,500,000 | | 12 | 850 | 25 | 17,500 | 38 | 2,500,000 | | 13 | 1,100 | 26 | 25,000 | 39 | 5,000,000 | +----------------------------------------------------------+Maximum level is 40 and maximum experience is 9,999,999
There are penalties to experience to help balance out the classes and races. These are listed above and are used to figure out your actual experience required.
For example: For a 10'th level Gnomish Mage to achieve 11'th level needs:
500 * 1.25 * 1.30 = 812.5 (base) (gnome) (mage)Note: Even for the worst case (Gnomish Ranger) it is still possible to achieve the 40th level. (5,000,000*1.25*1.40=8,750,000 experience) (Note: A Gnomish Ranger can't exist, this was just a worst cast scenario)
The program internally keeps experience out to the second decimal place even though it only displays the integer portion on the screen.
There are many ways to gain experience. This list shows a few.
Each experience level has a title which is displayed under your name and class. Below is a listing of all the titles for each level and class.
Warrior Mage Priest Rogue Ranger Paladin 1 Rookie Novice Believer Vagabond Runner(1st) Gallant 2 Private Apprentice Acolyte(1st) Footpad Runner(2nd) Keeper(1st) 3 Soldier Trickster-1 Acolyte(2nd) Cutpurse Runner(3rd) Keeper(2nd) 4 Mercenary Trickster-2 Acolyte(3rd) Robber Strider(1st) Keeper(3rd) 5 Veteran(1st) Trickster-3 Adept(1st) Burglar Strider(2nd) Keeper(4th) 6 Veteran(2nd) Cabalist-1 Adept(2nd) Filcher Strider(3rd) Keeper(5th) 7 Veteran(3rd) Cabalist-2 Adept(3rd) Sharper Scout(1st) Keeper(6th) 8 Warrior(1st) Cabalist-3 Priest(1st) Magsman Scout(2nd) Keeper(7th) 9 Warrior(2nd) Visionist Priest(2nd) Common Rogue Scout(3rd) Keeper(8th) 10 Warrior(3rd) Phantasmist Priest(3rd) Rogue(1st) Scout(4th) Keeper(9th) 11 Warrior(4th) Shadowist Priest(4th) Rogue(2nd) Scout(5th) Protector-1 12 Swordsman-1 Spellbinder Priest(5th) Rogue(3rd) Courser(1st) Protector-2 13 Swordsman-2 Illusionist Priest(6th) Rogue(4th) Courser(2nd) Protector-3 14 Swordsman-3 Evoker(1st) Priest(7th) Rogue(5th) Courser(3rd) Protector-4 15 Hero Evoker(2nd) Priest(8th) Rogue(6th) Courser(4th) Protector-5 16 Swashbuckler Evoker(3rd) Priest(9th) Rogue(7th) Courser(5th) Protector-6 17 Myrmidon Evoker(4th) Curate(1st) Rogue(8th) Tracker(1st) Protector-7 18 Champion-1 Conjurer Curate(2nd) Rogue(9th) Tracker(2nd) Protector-8 19 Champion-2 Theurgist Curate(3rd) Master Rogue Tracker(3rd) Defender-1 20 Champion-3 Thaumaturge Curate(4th) Expert Rogue Tracker(4th) Defender-2 21 Superhero Magician Curate(5th) Senior Rogue Tracker(5th) Defender-3 22 Knight Enchanter Curate(6th) Chief Rogue Tracker(6th) Defender-4 23 Superior Knt Warlock Curate(7th) Prime Rogue Tracker(7th) Defender-5 24 Gallant Knt Sorcerer Curate(8th) Low Thief Tracker(8th) Defender-6 25 Knt Errant Necromancer Curate(9th) Thief(1st) Tracker(9th) Defender-7 26 Guardian Knt Mage(1st) Canon(1st) Thief(2nd) Guide(1st) Defender-8 27 Baron Mage(2nd) Canon(2nd) Thief(3rd) Guide(2nd) Warder(1st) 28 Duke Mage(3rd) Canon(3rd) Thief(4th) Guide(3rd) Warder(2nd) 29 Lord(1st) Mage(4th) Canon(4th) Thief(5th) Guide(4th) Warder(3rd) 30 Lord(2nd) Mage(5th) Canon(5th) Thief(6th) Guide(5th) Warder(4th) 31 Lord(3rd) Wizard(1st) Low Lama Thief(7th) Guide(6th) Warder(5th) 32 Lord(4th) Wizard(2nd) Lama-1 Thief(8th) Guide(7th) Warder(6th) 33 Lord(5th) Wizard(3rd) Lama-2 Thief(9th) Guide(8th) Warder(7th) 34 Lord(6th) Wizard(4th) Lama-3 High Thief Guide(9th) Warder(8th) 35 Lord(7th) Wizard(5th) High Lama Master Thief Pathfinder-1 Warder(9th) 36 Lord(8th) Wizard(6th) Great Lama Executioner Pathfinder-2 Guardian 37 Lord(9th) Wizard(7th) Patriarch Low Assassin Pathfinder-3 Chevalier 38 Lord Gallant Wizard(8th) High Priest Assassin Ranger Justiciar 39 Lord Keeper Wizard(9th) Great Priest High AssassinHigh Ranger Paladin 40 Lord Noble Wizard Lord Noble Priest Guildmaster Ranger Lord High Lord