.AUTODEPEND # *Translator Definitions* CC = bcc -O -Z -1 -mh -DUSG -DMSDOS -Id:\borlandc\include -Ld:\borlandc\lib TASM = TASM TLINK = tlink # *Implicit Rules* .c.obj: $(CC) -c {$< } .cpp.obj: $(CC) -c {$< } # *List Macros* EXE_dependencies = \ create.obj \ creature.obj \ death.obj \ desc.obj \ dungeon.obj \ eat.obj \ files.obj \ generate.obj \ help.obj \ tcio.obj \ magic.obj \ main.obj \ misc1.obj \ misc2.obj \ misc3.obj \ misc4.obj \ monsters.obj \ moria1.obj \ moria2.obj \ moria3.obj \ moria4.obj \ ms_misc.obj \ player.obj \ potions.obj \ prayer.obj \ recall.obj \ rnd.obj \ save.obj \ scrolls.obj \ sets.obj \ signals.obj \ spells.obj \ staffs.obj \ store1.obj \ store2.obj \ tables.obj \ treasure.obj \ variable.obj \ wands.obj \ wizard.obj # *Explicit Rules* tmoria.exe: $(EXE_dependencies) $(TLINK) /v/x/c/P-/LD:\BORLANDC\LIB @&&| c0h.obj+ create.obj+ creature.obj+ death.obj+ desc.obj+ dungeon.obj+ eat.obj+ files.obj+ generate.obj+ help.obj+ tcio.obj+ magic.obj+ main.obj+ misc1.obj+ misc2.obj+ misc3.obj+ misc4.obj+ monsters.obj+ moria1.obj+ moria2.obj+ moria3.obj+ moria4.obj+ ms_misc.obj+ player.obj+ potions.obj+ prayer.obj+ recall.obj+ rnd.obj+ save.obj+ scrolls.obj+ sets.obj+ signals.obj+ spells.obj+ staffs.obj+ store1.obj+ store2.obj+ tables.obj+ treasure.obj+ variable.obj+ wands.obj+ wizard.obj tmoria # no map file emu.lib+ mathh.lib+ ch.lib+ graphics.lib | # *Individual File Dependencies* create.obj: create.c creature.obj: creature.c death.obj: death.c desc.obj: desc.c dungeon.obj: dungeon.c eat.obj: eat.c files.obj: files.c generate.obj: generate.c help.obj: help.c tcio.obj: tcio.c magic.obj: magic.c main.obj: main.c misc1.obj: misc1.c misc2.obj: misc2.c misc3.obj: misc3.c misc4.obj: misc4.c monsters.obj: monsters.c moria1.obj: moria1.c moria2.obj: moria2.c moria3.obj: moria3.c moria4.obj: moria4.c ms_misc.obj: ms_misc.c player.obj: player.c potions.obj: potions.c prayer.obj: prayer.c recall.obj: recall.c rnd.obj: rnd.c save.obj: save.c scrolls.obj: scrolls.c sets.obj: sets.c signals.obj: signals.c spells.obj: spells.c staffs.obj: staffs.c store1.obj: store1.c store2.obj: store2.c tables.obj: tables.c treasure.obj: treasure.c variable.obj: variable.c wands.obj: wands.c wizard.obj: wizard.c